Prettier format pending files

This commit is contained in:
Builder.io 2025-09-28 22:13:22 +00:00
parent 89812edb4f
commit afea50d396

View file

@ -27,11 +27,31 @@ export default function Admin() {
const navigate = useNavigate(); const navigate = useNavigate();
const isOwner = Array.isArray(roles) && roles.includes("owner"); const isOwner = Array.isArray(roles) && roles.includes("owner");
const [demoProfiles, setDemoProfiles] = useState<any[]>([]); const [demoProfiles, setDemoProfiles] = useState<any[]>([]);
type Studio = { name: string; tagline?: string; metrics?: string; specialties?: string[] }; type Studio = {
name: string;
tagline?: string;
metrics?: string;
specialties?: string[];
};
const [studios, setStudios] = useState<Studio[]>([ const [studios, setStudios] = useState<Studio[]>([
{ name: "Lone Star Studio", tagline: "Indie craftsmanship with AAA polish", metrics: "Top-rated indie hits", specialties: ["Unity", "Unreal", "Pixel Art"] }, {
{ name: "AeThex | GameForge", tagline: "High-performance cross-platform experiences", metrics: "Billions of player sessions", specialties: ["Roblox", "Backend", "LiveOps"] }, name: "Lone Star Studio",
{ name: "Gaming Control", tagline: "Strategy, simulation, and systems-first design", metrics: "Award-winning franchises", specialties: ["Simulation", "AI/ML", "Economy"] }, tagline: "Indie craftsmanship with AAA polish",
metrics: "Top-rated indie hits",
specialties: ["Unity", "Unreal", "Pixel Art"],
},
{
name: "AeThex | GameForge",
tagline: "High-performance cross-platform experiences",
metrics: "Billions of player sessions",
specialties: ["Roblox", "Backend", "LiveOps"],
},
{
name: "Gaming Control",
tagline: "Strategy, simulation, and systems-first design",
metrics: "Award-winning franchises",
specialties: ["Simulation", "AI/ML", "Economy"],
},
]); ]);
useEffect(() => { useEffect(() => {
@ -177,11 +197,16 @@ export default function Admin() {
<Settings className="h-5 w-5 text-yellow-400" /> <Settings className="h-5 w-5 text-yellow-400" />
<CardTitle className="text-lg">Featured Studios</CardTitle> <CardTitle className="text-lg">Featured Studios</CardTitle>
</div> </div>
<CardDescription>Manage studios shown on Game Development page</CardDescription> <CardDescription>
Manage studios shown on Game Development page
</CardDescription>
</CardHeader> </CardHeader>
<CardContent className="space-y-3"> <CardContent className="space-y-3">
{studios.map((s, i) => ( {studios.map((s, i) => (
<div key={i} className="p-3 rounded border border-border/40 space-y-2"> <div
key={i}
className="p-3 rounded border border-border/40 space-y-2"
>
<div className="grid md:grid-cols-2 gap-2"> <div className="grid md:grid-cols-2 gap-2">
<input <input
className="bg-background/50 border border-border/40 rounded px-2 py-1 text-sm" className="bg-background/50 border border-border/40 rounded px-2 py-1 text-sm"
@ -220,7 +245,13 @@ export default function Admin() {
value={(s.specialties || []).join(", ")} value={(s.specialties || []).join(", ")}
onChange={(e) => { onChange={(e) => {
const next = studios.slice(); const next = studios.slice();
next[i] = { ...next[i], specialties: e.target.value.split(",").map(v => v.trim()).filter(Boolean) }; next[i] = {
...next[i],
specialties: e.target.value
.split(",")
.map((v) => v.trim())
.filter(Boolean),
};
setStudios(next); setStudios(next);
}} }}
placeholder="Specialties (comma separated)" placeholder="Specialties (comma separated)"
@ -244,7 +275,9 @@ export default function Admin() {
<Button <Button
size="sm" size="sm"
variant="outline" variant="outline"
onClick={() => setStudios([...studios, { name: "New Studio" }])} onClick={() =>
setStudios([...studios, { name: "New Studio" }])
}
> >
Add Studio Add Studio
</Button> </Button>
@ -252,7 +285,10 @@ export default function Admin() {
size="sm" size="sm"
onClick={() => { onClick={() => {
try { try {
localStorage.setItem("featured_studios", JSON.stringify(studios)); localStorage.setItem(
"featured_studios",
JSON.stringify(studios),
);
} catch {} } catch {}
}} }}
> >