Create endpoint for joining/leaving sprints
cgen-cf52491cc5154f3186687679e8795212
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149
api/gameforge/sprint-join.ts
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149
api/gameforge/sprint-join.ts
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import type { VercelRequest, VercelResponse } from "@vercel/node";
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import { getAdminClient } from "../../_supabase";
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const admin = getAdminClient();
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export default async function handler(req: VercelRequest, res: VercelResponse) {
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const authHeader = req.headers.authorization;
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if (!authHeader) {
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return res.status(401).json({ error: "Unauthorized" });
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}
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const token = authHeader.replace("Bearer ", "");
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const {
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data: { user },
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error: authError,
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} = await admin.auth.getUser(token);
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if (authError || !user) {
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return res.status(401).json({ error: "Invalid token" });
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}
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try {
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// POST: Join a sprint
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if (req.method === "POST") {
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const { sprintId } = req.body;
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if (!sprintId) {
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return res.status(400).json({ error: "Sprint ID required" });
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}
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// Verify sprint exists and user has access to project
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const { data: sprint, error: sprintError } = await admin
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.from("gameforge_sprints")
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.select("project_id")
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.eq("id", sprintId)
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.single();
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if (sprintError || !sprint) {
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return res.status(404).json({ error: "Sprint not found" });
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}
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// Check if user is part of the project
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const { data: projectAccess } = await admin
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.from("gameforge_projects")
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.select("id")
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.eq("id", sprint.project_id)
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.or(`lead_id.eq.${user.id},id.in.(select project_id from gameforge_team_members where user_id='${user.id}')`)
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.single();
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if (!projectAccess) {
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return res.status(403).json({
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error: "You do not have access to this sprint's project",
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});
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}
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// Check if already a member
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const { data: existing } = await admin
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.from("gameforge_sprint_members")
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.select("id")
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.eq("sprint_id", sprintId)
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.eq("user_id", user.id)
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.single();
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if (existing) {
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return res.status(400).json({ error: "Already a sprint member" });
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}
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// Add user to sprint
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const { data: member, error: joinError } = await admin
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.from("gameforge_sprint_members")
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.insert([
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{
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sprint_id: sprintId,
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user_id: user.id,
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role: "contributor",
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},
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])
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.select()
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.single();
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if (joinError) {
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return res.status(500).json({ error: joinError.message });
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}
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return res.status(201).json({
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message: "Successfully joined sprint",
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member,
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});
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}
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// DELETE: Leave a sprint
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if (req.method === "DELETE") {
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const { sprintId } = req.query;
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if (!sprintId) {
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return res.status(400).json({ error: "Sprint ID required" });
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}
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// Verify user is a member
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const { data: member, error: memberError } = await admin
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.from("gameforge_sprint_members")
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.select("role")
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.eq("sprint_id", sprintId)
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.eq("user_id", user.id)
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.single();
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if (memberError || !member) {
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return res
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.status(404)
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.json({ error: "Not a member of this sprint" });
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}
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// Don't allow lead to leave if they're the only lead
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if (member.role === "lead") {
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const { data: otherLeads } = await admin
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.from("gameforge_sprint_members")
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.select("id")
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.eq("sprint_id", sprintId)
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.eq("role", "lead")
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.neq("user_id", user.id);
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if (!otherLeads || otherLeads.length === 0) {
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return res.status(400).json({
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error: "Cannot leave sprint: You are the only lead",
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});
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}
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}
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const { error: deleteError } = await admin
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.from("gameforge_sprint_members")
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.delete()
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.eq("sprint_id", sprintId)
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.eq("user_id", user.id);
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if (deleteError) {
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return res.status(500).json({ error: deleteError.message });
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}
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return res.status(200).json({
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message: "Successfully left sprint",
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});
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}
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return res.status(405).json({ error: "Method not allowed" });
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} catch (error: any) {
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console.error("[GameForge Sprint Join]", error);
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return res.status(500).json({ error: error?.message || "Server error" });
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}
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}
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