Create generic game authentication endpoint (Unity, Unreal, Godot)

cgen-9ee8170335a846309fe0076f1e3a20c0
This commit is contained in:
Builder.io 2025-11-08 09:54:43 +00:00
parent 23fdd81533
commit ddc07569dd

123
api/games/game-auth.ts Normal file
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import type { VercelRequest, VercelResponse } from "@vercel/node";
import { createClient } from "@supabase/supabase-js";
const supabase = createClient(
process.env.SUPABASE_URL || "",
process.env.SUPABASE_SERVICE_ROLE || "",
);
export interface GameAuthRequest {
game: "unity" | "unreal" | "godot" | string;
player_id: string;
player_name: string;
auth_token?: string; // Optional existing AeThex auth token
device_id?: string;
platform?: string; // "PC", "Mobile", "Console", etc.
}
export default async function handler(req: VercelRequest, res: VercelResponse) {
// Allow both GET (for testing) and POST (for actual auth)
if (req.method !== "POST" && req.method !== "GET") {
res.setHeader("Allow", "POST, GET");
return res.status(405).json({ error: "Method not allowed" });
}
try {
const { game, player_id, player_name, auth_token, device_id, platform } =
req.method === "POST" ? req.body : req.query;
if (!game || !player_id || !player_name) {
return res.status(400).json({
error: "Missing required fields: game, player_id, player_name",
});
}
const validGames = ["unity", "unreal", "godot", "roblox", "custom"];
if (!validGames.includes(String(game))) {
return res.status(400).json({
error: `Invalid game. Must be one of: ${validGames.join(", ")}`,
});
}
const gameType = String(game).toLowerCase();
// Find or create user for this game
const lookupKey = `${gameType}_player_id`;
let { data: userData } = await supabase
.from("user_profiles")
.select("id, auth_id, email, username")
.eq(lookupKey, String(player_id))
.single();
if (!userData) {
// Create new game player user
const email = `${String(player_id)}@${gameType}.aethex.dev`;
const username = `${gameType}_${String(player_id).substring(0, 8)}`;
const { data: newUser, error: createError } = await supabase
.from("user_profiles")
.insert({
[lookupKey]: String(player_id),
username,
user_type: "game_developer",
full_name: String(player_name),
email,
metadata: {
game: gameType,
player_id: String(player_id),
player_name: String(player_name),
platform: platform || null,
},
})
.select()
.single();
if (createError) {
console.error(`Failed to create ${gameType} user:`, createError);
return res.status(500).json({ error: "Failed to create user" });
}
userData = newUser;
}
// Generate game session token
const sessionToken = require("crypto").randomBytes(32).toString("hex");
const expiresAt = new Date(Date.now() + 7 * 24 * 60 * 60 * 1000); // 7 days
// Store game session
const { error: sessionError } = await supabase
.from("game_sessions")
.insert({
user_id: userData.id,
game: gameType,
session_token: sessionToken,
device_id,
platform,
expires_at: expiresAt.toISOString(),
last_activity: new Date().toISOString(),
});
if (sessionError) {
console.error("Failed to create game session:", sessionError);
return res.status(500).json({ error: "Failed to create session" });
}
// Return auth data for game
return res.status(200).json({
success: true,
session_token: sessionToken,
user_id: userData.id,
username: userData.username,
email: userData.email,
game: gameType,
expires_in: 604800, // 7 days in seconds
api_base_url: process.env.VITE_API_BASE || "https://aethex.dev/api",
docs_url: "https://docs.aethex.dev/game-integration",
});
} catch (error: any) {
console.error("Game authentication error:", error);
return res.status(500).json({
error: error?.message || "Authentication failed",
});
}
}