Create API endpoints for GameForge project management
cgen-c707b6ef8e754543b2c0db89d76cd707
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179
api/gameforge/projects.ts
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179
api/gameforge/projects.ts
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import { createClient } from "@supabase/supabase-js";
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const supabase = createClient(
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process.env.VITE_SUPABASE_URL || "",
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process.env.SUPABASE_SERVICE_ROLE || "",
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);
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export default async function handler(req: any, res: any) {
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const { method, query, body, headers } = req;
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const userId = headers["x-user-id"];
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try {
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if (method === "GET") {
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const { id, status, platform, limit = 50, offset = 0 } = query;
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if (id) {
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// Get single project with full details
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const { data, error } = await supabase
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.from("gameforge_projects")
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.select(
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`
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*,
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user_profiles!lead_id(id, full_name, avatar_url),
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gameforge_team_members(*)
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`,
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)
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.eq("id", id)
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.single();
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if (error) throw error;
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if (!data) return res.status(404).json({ error: "Project not found" });
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return res.json(data);
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}
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// List all projects with filters
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let dbQuery = supabase
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.from("gameforge_projects")
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.select(
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`
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id,
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name,
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description,
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status,
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platform,
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genre,
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target_release_date,
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actual_release_date,
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team_size,
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budget,
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current_spend,
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created_at,
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user_profiles!lead_id(id, full_name, avatar_url)
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`,
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{ count: "exact" },
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);
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if (status) dbQuery = dbQuery.eq("status", status);
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if (platform) dbQuery = dbQuery.eq("platform", platform);
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const { data, error, count } = await dbQuery
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.order("created_at", { ascending: false })
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.range(Number(offset), Number(offset) + Number(limit) - 1);
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if (error) throw error;
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return res.json({
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data,
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total: count,
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limit: Number(limit),
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offset: Number(offset),
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});
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} else if (method === "POST") {
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if (!userId) return res.status(401).json({ error: "Unauthorized" });
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const {
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name,
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description,
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platform,
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genre,
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target_release_date,
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budget,
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repository_url,
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documentation_url,
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} = body;
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if (!name || !platform) {
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return res
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.status(400)
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.json({ error: "Missing required fields: name, platform" });
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}
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const { data, error } = await supabase
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.from("gameforge_projects")
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.insert([
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{
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name,
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description,
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status: "planning",
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lead_id: userId,
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platform,
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genre: genre || [],
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target_release_date,
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budget,
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repository_url,
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documentation_url,
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},
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])
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.select();
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if (error) throw error;
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return res.status(201).json(data[0]);
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} else if (method === "PUT") {
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if (!userId) return res.status(401).json({ error: "Unauthorized" });
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const { id } = query;
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const {
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name,
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description,
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status,
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platform,
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genre,
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target_release_date,
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actual_release_date,
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budget,
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current_spend,
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repository_url,
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documentation_url,
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} = body;
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if (!id) {
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return res.status(400).json({ error: "Project ID required" });
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}
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// Verify user is project lead
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const { data: project } = await supabase
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.from("gameforge_projects")
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.select("lead_id")
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.eq("id", id)
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.single();
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if (project?.lead_id !== userId) {
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return res
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.status(403)
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.json({ error: "Only project lead can update" });
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}
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const updateData: any = {};
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if (name !== undefined) updateData.name = name;
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if (description !== undefined) updateData.description = description;
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if (status !== undefined) updateData.status = status;
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if (platform !== undefined) updateData.platform = platform;
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if (genre !== undefined) updateData.genre = genre;
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if (target_release_date !== undefined)
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updateData.target_release_date = target_release_date;
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if (actual_release_date !== undefined)
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updateData.actual_release_date = actual_release_date;
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if (budget !== undefined) updateData.budget = budget;
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if (current_spend !== undefined) updateData.current_spend = current_spend;
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if (repository_url !== undefined) updateData.repository_url = repository_url;
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if (documentation_url !== undefined)
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updateData.documentation_url = documentation_url;
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const { data, error } = await supabase
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.from("gameforge_projects")
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.update(updateData)
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.eq("id", id)
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.select();
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if (error) throw error;
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return res.json(data[0]);
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} else {
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return res.status(405).json({ error: "Method not allowed" });
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}
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} catch (err: any) {
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console.error("[GameForge Projects]", err);
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res.status(500).json({ error: err.message });
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}
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}
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