import { createClient } from "@supabase/supabase-js"; const supabase = createClient( process.env.VITE_SUPABASE_URL || "", process.env.SUPABASE_SERVICE_ROLE || "", ); export default async function handler(req: any, res: any) { const { method, query, body, headers } = req; const userId = headers["x-user-id"]; try { if (method === "GET") { const { id, project_id, build_type, limit = 50, offset = 0 } = query; if (id) { // Get single build const { data, error } = await supabase .from("gameforge_builds") .select( ` *, gameforge_projects(id, name, platform), user_profiles!created_by(id, full_name, avatar_url) `, ) .eq("id", id) .single(); if (error) throw error; if (!data) return res.status(404).json({ error: "Build not found" }); return res.json(data); } if (!project_id) { return res .status(400) .json({ error: "project_id query parameter required" }); } // List builds for a project let dbQuery = supabase .from("gameforge_builds") .select( ` *, gameforge_projects(id, name), user_profiles!created_by(id, full_name, avatar_url) `, { count: "exact" }, ) .eq("project_id", project_id); if (build_type) dbQuery = dbQuery.eq("build_type", build_type); const { data, error, count } = await dbQuery .order("release_date", { ascending: false }) .range(Number(offset), Number(offset) + Number(limit) - 1); if (error) throw error; return res.json({ data, total: count, limit: Number(limit), offset: Number(offset), }); } else if (method === "POST") { if (!userId) return res.status(401).json({ error: "Unauthorized" }); const { project_id, version, build_type, download_url, changelog, file_size, target_platforms, } = body; if (!project_id || !version || !build_type) { return res.status(400).json({ error: "Missing required fields: project_id, version, build_type", }); } // Verify user is project lead const { data: project } = await supabase .from("gameforge_projects") .select("lead_id") .eq("id", project_id) .single(); if (project?.lead_id !== userId) { return res .status(403) .json({ error: "Only project lead can create builds" }); } const { data, error } = await supabase .from("gameforge_builds") .insert([ { project_id, version, build_type, download_url, changelog, file_size, target_platforms: target_platforms || [], created_by: userId, }, ]) .select(); if (error) throw error; return res.status(201).json(data[0]); } else if (method === "PUT") { if (!userId) return res.status(401).json({ error: "Unauthorized" }); const { id } = query; const { version, build_type, download_url, changelog, file_size } = body; if (!id) { return res.status(400).json({ error: "Build ID required" }); } // Verify user is project lead const { data: build } = await supabase .from("gameforge_builds") .select("project_id, gameforge_projects(lead_id)") .eq("id", id) .single(); if (build?.gameforge_projects?.lead_id !== userId) { return res .status(403) .json({ error: "Only project lead can update builds" }); } const updateData: any = {}; if (version !== undefined) updateData.version = version; if (build_type !== undefined) updateData.build_type = build_type; if (download_url !== undefined) updateData.download_url = download_url; if (changelog !== undefined) updateData.changelog = changelog; if (file_size !== undefined) updateData.file_size = file_size; const { data: updated, error } = await supabase .from("gameforge_builds") .update(updateData) .eq("id", id) .select(); if (error) throw error; return res.json(updated[0]); } else { return res.status(405).json({ error: "Method not allowed" }); } } catch (err: any) { console.error("[GameForge Builds]", err); res.status(500).json({ error: err.message }); } }