Resolves TypeScript errors across multiple API files, including Stripe API version mismatches and incorrect type assertions for request data, enabling successful Vercel builds. Replit-Commit-Author: Agent Replit-Commit-Session-Id: 9203795e-937a-4306-b81d-b4d5c78c240e Replit-Commit-Checkpoint-Type: full_checkpoint Replit-Commit-Event-Id: c124cc2e-6c8d-4ca4-80d3-5d34ca7aed66 Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/7c94b7a0-29c7-4f2e-94ef-44b2153872b7/9203795e-937a-4306-b81d-b4d5c78c240e/qPXTzuE Replit-Helium-Checkpoint-Created: true
163 lines
4.5 KiB
TypeScript
163 lines
4.5 KiB
TypeScript
import { createClient } from "@supabase/supabase-js";
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const supabase = createClient(
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process.env.VITE_SUPABASE_URL || "",
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process.env.SUPABASE_SERVICE_ROLE || "",
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);
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export default async function handler(req: any, res: any) {
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const { method, query, body, headers } = req;
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const userId = headers["x-user-id"];
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try {
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if (method === "GET") {
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const { id, project_id, build_type, limit = 50, offset = 0 } = query;
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if (id) {
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// Get single build
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const { data, error } = await supabase
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.from("gameforge_builds")
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.select(
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`
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*,
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gameforge_projects(id, name, platform),
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user_profiles!created_by(id, full_name, avatar_url)
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`,
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)
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.eq("id", id)
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.single();
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if (error) throw error;
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if (!data) return res.status(404).json({ error: "Build not found" });
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return res.json(data);
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}
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if (!project_id) {
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return res
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.status(400)
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.json({ error: "project_id query parameter required" });
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}
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// List builds for a project
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let dbQuery = supabase
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.from("gameforge_builds")
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.select(
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`
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*,
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gameforge_projects(id, name),
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user_profiles!created_by(id, full_name, avatar_url)
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`,
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{ count: "exact" },
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)
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.eq("project_id", project_id);
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if (build_type) dbQuery = dbQuery.eq("build_type", build_type);
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const { data, error, count } = await dbQuery
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.order("release_date", { ascending: false })
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.range(Number(offset), Number(offset) + Number(limit) - 1);
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if (error) throw error;
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return res.json({
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data,
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total: count,
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limit: Number(limit),
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offset: Number(offset),
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});
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} else if (method === "POST") {
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if (!userId) return res.status(401).json({ error: "Unauthorized" });
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const {
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project_id,
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version,
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build_type,
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download_url,
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changelog,
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file_size,
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target_platforms,
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} = body;
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if (!project_id || !version || !build_type) {
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return res.status(400).json({
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error: "Missing required fields: project_id, version, build_type",
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});
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}
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// Verify user is project lead
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const { data: project } = await supabase
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.from("gameforge_projects")
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.select("lead_id")
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.eq("id", project_id)
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.single();
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if (project?.lead_id !== userId) {
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return res
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.status(403)
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.json({ error: "Only project lead can create builds" });
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}
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const { data, error } = await supabase
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.from("gameforge_builds")
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.insert([
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{
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project_id,
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version,
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build_type,
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download_url,
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changelog,
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file_size,
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target_platforms: target_platforms || [],
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created_by: userId,
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},
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])
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.select();
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if (error) throw error;
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return res.status(201).json(data[0]);
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} else if (method === "PUT") {
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if (!userId) return res.status(401).json({ error: "Unauthorized" });
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const { id } = query;
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const { version, build_type, download_url, changelog, file_size } = body;
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if (!id) {
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return res.status(400).json({ error: "Build ID required" });
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}
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// Verify user is project lead
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const { data: build } = await supabase
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.from("gameforge_builds")
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.select("project_id, gameforge_projects(lead_id)")
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.eq("id", id)
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.single();
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if ((build?.gameforge_projects as any)?.lead_id !== userId) {
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return res
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.status(403)
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.json({ error: "Only project lead can update builds" });
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}
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const updateData: any = {};
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if (version !== undefined) updateData.version = version;
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if (build_type !== undefined) updateData.build_type = build_type;
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if (download_url !== undefined) updateData.download_url = download_url;
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if (changelog !== undefined) updateData.changelog = changelog;
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if (file_size !== undefined) updateData.file_size = file_size;
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const { data: updated, error } = await supabase
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.from("gameforge_builds")
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.update(updateData)
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.eq("id", id)
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.select();
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if (error) throw error;
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return res.json(updated[0]);
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} else {
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return res.status(405).json({ error: "Method not allowed" });
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}
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} catch (err: any) {
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console.error("[GameForge Builds]", err);
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res.status(500).json({ error: err.message });
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}
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}
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