410 lines
14 KiB
TypeScript
410 lines
14 KiB
TypeScript
import { useState, useEffect, useCallback } from "react";
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import { useNavigate, useLocation } from "react-router-dom";
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import Layout from "@/components/Layout";
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import { Button } from "@/components/ui/button";
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import { Card, CardContent, CardDescription, CardHeader, CardTitle } from "@/components/ui/card";
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import { Badge } from "@/components/ui/badge";
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import {
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Home,
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ArrowLeft,
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Zap,
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Target,
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Star,
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Trophy,
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RefreshCw,
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Search,
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Gamepad2,
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Shield,
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Sparkles,
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ChevronUp,
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ChevronDown,
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ChevronLeft,
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ChevronRight
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} from "lucide-react";
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interface GameState {
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score: number;
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lives: number;
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level: 1 | 2 | 3;
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playerPosition: { x: number; y: number };
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collectibles: Array<{ x: number; y: number; id: number; collected: boolean }>;
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gameActive: boolean;
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gameWon: boolean;
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}
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const NotFound = () => {
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const navigate = useNavigate();
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const location = useLocation();
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const [timeSpent, setTimeSpent] = useState(0);
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const [showEasterEgg, setShowEasterEgg] = useState(false);
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const [konami, setKonami] = useState<string[]>([]);
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const [currentQuote, setCurrentQuote] = useState(0);
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useEffect(() => {
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console.error(
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"404 Error: User attempted to access non-existent route:",
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location.pathname,
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);
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}, [location.pathname]);
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const quotes = [
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"404: Page not found, but your potential is infinite.",
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"Error 404: This page is in another castle.",
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"404: The page you seek is in another universe.",
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"404: Lost in cyberspace? We'll guide you home.",
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"404: Page not found, but great adventures await."
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];
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const konamiCode = ['ArrowUp', 'ArrowUp', 'ArrowDown', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'ArrowLeft', 'ArrowRight'];
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// Game state
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const [gameState, setGameState] = useState<GameState>({
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score: 0,
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lives: 3,
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level: 1,
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playerPosition: { x: 5, y: 5 },
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collectibles: [],
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gameActive: false,
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gameWon: false
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});
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// Initialize collectibles
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const initializeGame = useCallback(() => {
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const newCollectibles = [];
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for (let i = 0; i < 10; i++) {
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newCollectibles.push({
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x: Math.floor(Math.random() * 10),
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y: Math.floor(Math.random() * 10),
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id: i,
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collected: false
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});
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}
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setGameState(prev => ({
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...prev,
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collectibles: newCollectibles,
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gameActive: true,
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score: 0,
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lives: 3,
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playerPosition: { x: 5, y: 5 },
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gameWon: false
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}));
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}, []);
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// Timer and quote rotation
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useEffect(() => {
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const timer = setInterval(() => {
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setTimeSpent(prev => prev + 1);
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}, 1000);
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const quoteTimer = setInterval(() => {
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setCurrentQuote(prev => (prev + 1) % quotes.length);
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}, 3000);
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return () => {
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clearInterval(timer);
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clearInterval(quoteTimer);
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};
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}, [quotes.length]);
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// Konami code detection
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useEffect(() => {
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const handleKeyPress = (e: KeyboardEvent) => {
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const newKonami = [...konami, e.code].slice(-konamiCode.length);
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setKonami(newKonami);
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if (JSON.stringify(newKonami) === JSON.stringify(konamiCode)) {
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setShowEasterEgg(true);
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setKonami([]);
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}
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};
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window.addEventListener('keydown', handleKeyPress);
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return () => window.removeEventListener('keydown', handleKeyPress);
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}, [konami, konamiCode]);
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// Game controls
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useEffect(() => {
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const handleGameControls = (e: KeyboardEvent) => {
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if (!gameState.gameActive) return;
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e.preventDefault();
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let newX = gameState.playerPosition.x;
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let newY = gameState.playerPosition.y;
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switch (e.key) {
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case 'ArrowUp':
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case 'w':
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newY = Math.max(0, newY - 1);
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break;
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case 'ArrowDown':
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case 's':
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newY = Math.min(9, newY + 1);
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break;
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case 'ArrowLeft':
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case 'a':
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newX = Math.max(0, newX - 1);
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break;
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case 'ArrowRight':
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case 'd':
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newX = Math.min(9, newX + 1);
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break;
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default:
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return;
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}
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setGameState(prev => {
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const newPosition = { x: newX, y: newY };
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const updatedCollectibles = prev.collectibles.map(collectible => {
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if (collectible.x === newX && collectible.y === newY && !collectible.collected) {
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return { ...collectible, collected: true };
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}
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return collectible;
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});
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const newScore = updatedCollectibles.filter(c => c.collected).length * 10;
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const gameWon = updatedCollectibles.every(c => c.collected);
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return {
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...prev,
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playerPosition: newPosition,
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collectibles: updatedCollectibles,
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score: newScore,
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gameWon: gameWon,
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gameActive: !gameWon
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};
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});
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};
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if (gameState.gameActive) {
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window.addEventListener('keydown', handleGameControls);
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return () => window.removeEventListener('keydown', handleGameControls);
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}
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}, [gameState.gameActive, gameState.playerPosition]);
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const renderGameGrid = () => {
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const grid = [];
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for (let y = 0; y < 10; y++) {
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for (let x = 0; x < 10; x++) {
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const isPlayer = gameState.playerPosition.x === x && gameState.playerPosition.y === y;
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const collectible = gameState.collectibles.find(c => c.x === x && c.y === y && !c.collected);
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grid.push(
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<div
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key={`${x}-${y}`}
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className={`w-6 h-6 border border-border/20 flex items-center justify-center text-xs transition-all duration-200 ${
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isPlayer ? 'bg-aethex-500 animate-pulse' : collectible ? 'bg-yellow-500/50 animate-bounce' : 'bg-background/30'
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}`}
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>
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{isPlayer && '🚀'}
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{collectible && '⭐'}
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</div>
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);
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}
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}
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return grid;
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};
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return (
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<Layout>
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<div className="min-h-screen bg-aethex-gradient py-12">
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<div className="container mx-auto px-4 max-w-4xl">
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{/* Floating particles */}
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<div className="absolute inset-0 pointer-events-none overflow-hidden opacity-10">
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{[...Array(30)].map((_, i) => (
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<div
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key={i}
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className="absolute text-aethex-400 animate-float"
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style={{
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left: `${Math.random() * 100}%`,
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top: `${Math.random() * 100}%`,
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animationDelay: `${Math.random() * 3}s`,
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animationDuration: `${3 + Math.random() * 2}s`,
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fontSize: `${12 + Math.random() * 8}px`
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}}
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>
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404
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</div>
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))}
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</div>
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{/* Main Content */}
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<div className="text-center space-y-8 animate-scale-in relative z-10">
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{/* Header */}
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<div className="space-y-4">
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<div className="flex justify-center">
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<img
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src="https://cdn.builder.io/api/v1/image/assets%2Ffc53d607e21d497595ac97e0637001a1%2F3979ec9a8a28471d900a80e94e2c45fe?format=webp&width=800"
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alt="AeThex Logo"
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className="h-24 w-24 animate-pulse-glow hover:animate-bounce transition-all duration-500"
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/>
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</div>
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<h1 className="text-8xl lg:text-9xl font-bold text-gradient-purple animate-pulse">
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404
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</h1>
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<div className="space-y-2">
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<h2 className="text-2xl lg:text-3xl font-semibold text-gradient">
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System Anomaly Detected
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</h2>
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<p className="text-lg text-muted-foreground animate-fade-in">
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{quotes[currentQuote]}
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</p>
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</div>
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<div className="flex justify-center space-x-4">
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<Badge variant="outline" className="border-aethex-400/50 text-aethex-400 animate-pulse">
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<Zap className="h-3 w-3 mr-1" />
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Time Lost: {timeSpent}s
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</Badge>
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<Badge variant="outline" className="border-neon-blue/50 text-neon-blue animate-bounce-gentle">
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<Target className="h-3 w-3 mr-1" />
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Location: {location.pathname}
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</Badge>
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</div>
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</div>
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{/* Interactive Game Section */}
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<Card className="bg-card/50 border-border/50 mx-auto max-w-2xl animate-slide-up">
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<CardHeader>
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<CardTitle className="text-gradient flex items-center justify-center space-x-2">
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<Gamepad2 className="h-5 w-5" />
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<span>404 Rescue Mission</span>
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</CardTitle>
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<CardDescription>
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Help the rocket collect all stars to unlock the way home! Use WASD or arrow keys.
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</CardDescription>
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</CardHeader>
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<CardContent className="space-y-4">
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{!gameState.gameActive && !gameState.gameWon && (
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<Button
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onClick={initializeGame}
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className="bg-gradient-to-r from-aethex-500 to-neon-blue hover:from-aethex-600 hover:to-neon-blue/90 hover-lift interactive-scale"
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>
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<Gamepad2 className="h-4 w-4 mr-2" />
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Start Mission
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</Button>
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)}
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{gameState.gameActive && (
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<div className="space-y-4">
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<div className="flex justify-between items-center">
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<div className="text-sm">
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Score: <span className="text-gradient font-bold">{gameState.score}</span>
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</div>
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<div className="text-sm">
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Lives: <span className="text-red-400">{'❤️'.repeat(gameState.lives)}</span>
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</div>
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</div>
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<div className="grid grid-cols-10 gap-1 mx-auto w-fit p-4 border border-border/50 rounded-lg bg-background/30">
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{renderGameGrid()}
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</div>
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<div className="text-xs text-muted-foreground">
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Collected: {gameState.collectibles.filter(c => c.collected).length} / {gameState.collectibles.length}
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</div>
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</div>
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)}
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{gameState.gameWon && (
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<div className="space-y-4 animate-scale-in">
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<div className="text-center space-y-2">
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<Trophy className="h-12 w-12 text-yellow-500 mx-auto animate-bounce" />
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<h3 className="text-xl font-bold text-gradient">Mission Complete!</h3>
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<p className="text-muted-foreground">
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You've rescued the lost page! Final Score: {gameState.score}
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</p>
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</div>
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<Button
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onClick={() => navigate("/")}
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className="bg-gradient-to-r from-green-500 to-blue-600 hover:from-green-600 hover:to-blue-700 hover-lift interactive-scale"
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>
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<Home className="h-4 w-4 mr-2" />
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Return Home Victorious
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</Button>
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</div>
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)}
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</CardContent>
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</Card>
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{/* Easter Egg */}
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{showEasterEgg && (
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<Card className="bg-gradient-to-r from-purple-500/20 to-pink-500/20 border-purple-400/50 animate-scale-in">
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<CardContent className="p-6 text-center">
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<Sparkles className="h-8 w-8 text-purple-400 mx-auto mb-4 animate-pulse" />
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<h3 className="text-xl font-bold text-gradient-purple mb-2">
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🎉 Konami Code Activated! 🎉
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</h3>
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<p className="text-muted-foreground mb-4">
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You've unlocked the secret developer mode! You're clearly a person of culture.
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</p>
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<Button
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onClick={() => navigate("/dashboard")}
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className="bg-gradient-to-r from-purple-500 to-pink-600 hover:from-purple-600 hover:to-pink-700 hover-lift interactive-scale"
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>
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<Shield className="h-4 w-4 mr-2" />
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Access Developer Dashboard
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</Button>
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</CardContent>
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</Card>
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)}
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{/* Navigation Options */}
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<div className="grid grid-cols-1 md:grid-cols-3 gap-4 max-w-2xl mx-auto animate-slide-up">
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<Button
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onClick={() => navigate(-1)}
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variant="outline"
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className="hover-lift interactive-scale group"
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>
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<ArrowLeft className="h-4 w-4 mr-2 transition-transform group-hover:-translate-x-1" />
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Go Back
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</Button>
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<Button
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onClick={() => navigate("/")}
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className="bg-gradient-to-r from-aethex-500 to-neon-blue hover:from-aethex-600 hover:to-neon-blue/90 hover-lift interactive-scale group"
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>
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<Home className="h-4 w-4 mr-2" />
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Home Base
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</Button>
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<Button
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onClick={() => window.location.reload()}
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variant="outline"
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className="hover-lift interactive-scale group"
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>
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<RefreshCw className="h-4 w-4 mr-2 transition-transform group-hover:rotate-180" />
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Retry
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</Button>
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</div>
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{/* Help Section */}
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<Card className="bg-background/30 border-border/30 max-w-lg mx-auto animate-fade-in">
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<CardContent className="p-4 text-center">
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<Search className="h-6 w-6 text-muted-foreground mx-auto mb-2" />
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<p className="text-sm text-muted-foreground">
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Lost? Try searching for what you need or{" "}
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<button
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onClick={() => navigate("/contact")}
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className="text-aethex-400 hover:underline"
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>
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contact our support team
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</button>
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</p>
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</CardContent>
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</Card>
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{/* Fun Stats */}
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<div className="text-xs text-muted-foreground animate-fade-in">
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<p>🎮 Try the Konami Code for a surprise!</p>
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<p>⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️</p>
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</div>
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</div>
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</div>
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</div>
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</Layout>
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);
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};
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export default NotFound;
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