# Phase 4: Voice & Video Calls - Quick Reference ## What Was Implemented ✅ **Database Schema** - Extended `calls` table with WebRTC fields (type, sfu_room_id, recording_url, quality_stats) - Extended `call_participants` table with media state and connection quality - New `turn_credentials` table with auto-cleanup function ✅ **Backend Services** - `callService.js` - Complete call lifecycle management (390+ lines) - initiateCall, answerCall, endCall - TURN credential generation with HMAC-SHA1 - SFU room management (Mediasoup placeholder) - Media state updates - Call statistics and quality monitoring ✅ **API Routes** - 7 RESTful endpoints - POST `/api/calls/initiate` - Start a call - POST `/api/calls/:id/answer` - Answer call - POST `/api/calls/:id/reject` - Reject call - POST `/api/calls/:id/end` - End call - PATCH `/api/calls/:id/media` - Update media state - GET `/api/calls/turn-credentials` - Get TURN credentials - GET `/api/calls/:id` - Get call details ✅ **WebSocket Signaling** - call:offer, call:answer, call:ice-candidate - call:incoming, call:ended - call:participant-joined, call:participant-left - call:media-state-changed ✅ **Frontend WebRTC Manager** (`utils/webrtc.js`) - Peer connection management - Local/remote stream handling - Audio/video controls (toggle, mute) - Screen sharing - ICE candidate exchange - Connection quality monitoring - ~550 lines of WebRTC logic ✅ **Call React Component** (`components/Call/`) - Full-featured call UI with controls - Local and remote video display - Call status indicators - Media controls (mute, video, screen share) - Connection quality indicator - Responsive design with CSS ✅ **Documentation** - PHASE4-CALLS.md - Complete technical documentation - API endpoint specifications - WebSocket event documentation - TURN server setup guide (Coturn) - Testing checklist - Troubleshooting guide ## Files Created ### Backend - `src/backend/database/migrations/004_voice_video_calls.sql` - `supabase/migrations/20260110140000_voice_video_calls.sql` - `src/backend/services/callService.js` - `src/backend/routes/callRoutes.js` ### Backend Updated - `src/backend/services/socketService.js` - Added call signaling handlers - `src/backend/server.js` - Registered call routes ### Frontend - `src/frontend/utils/webrtc.js` - `src/frontend/components/Call/index.jsx` - `src/frontend/components/Call/Call.css` ### Documentation - `PHASE4-CALLS.md` - `.env.example` - Updated with TURN config ## Quick Start ### 1. Run Database Migration Apply the Supabase migration: ```bash # Using Supabase CLI supabase db push # Or apply SQL manually in Supabase Dashboard # File: supabase/migrations/20260110140000_voice_video_calls.sql ``` ### 2. Configure Environment Add to `.env`: ```env # TURN Server Configuration TURN_SERVER_HOST=turn.example.com TURN_SERVER_PORT=3478 TURN_SECRET=your-turn-secret-key TURN_TTL=86400 ``` For local development, you can skip TURN and use public STUN servers (already configured in webrtc.js). ### 3. Use Call Component ```jsx import Call from './components/Call'; function Chat() { const [inCall, setInCall] = useState(false); return ( <> {inCall && ( setInCall(false)} /> )} ); } ``` ## Testing Without TURN Server For development and testing behind the same network: 1. **Use Public STUN servers** (already configured) - stun:stun.l.google.com:19302 - stun:stun1.l.google.com:19302 2. **Test locally** - Both users on same network work fine with STUN only 3. **Behind NAT/Firewall** - You'll need a TURN server for production ## Architecture ``` User A (Browser) User B (Browser) | | |--- HTTP: Initiate Call --------->| |<-- Socket: call:incoming --------| | | |--- Socket: call:offer ---------->| |<-- Socket: call:answer -----------| | | |<-- Socket: call:ice-candidate -->| |--- Socket: call:ice-candidate -->| | | |<======= WebRTC P2P Media =======>| | (Audio/Video Stream) | ``` ## Media Controls API ```javascript // Toggle audio webrtcManager.toggleAudio(false); // mute webrtcManager.toggleAudio(true); // unmute // Toggle video webrtcManager.toggleVideo(false); // camera off webrtcManager.toggleVideo(true); // camera on // Screen sharing await webrtcManager.startScreenShare(); webrtcManager.stopScreenShare(); // Get connection stats const stats = await webrtcManager.getConnectionStats(userId); console.log('RTT:', stats.connection.roundTripTime); console.log('Bitrate:', stats.connection.availableOutgoingBitrate); ``` ## Supported Call Types - **Audio Call**: Voice only, ~32-64 kbps per user - **Video Call**: Audio + video, ~500kbps-2Mbps per user - **Screen Share**: Replace camera with screen capture ## Browser Support - ✅ Chrome/Edge (Chromium) - Best support - ✅ Firefox - Full support - ✅ Safari - iOS 14.3+ required for WebRTC - ❌ IE11 - Not supported (WebRTC required) ## Next Steps 1. **Apply Supabase migration** for database schema 2. **Test 1-on-1 calls** with audio and video 3. **Configure TURN server** for production (optional for local dev) 4. **Implement Mediasoup SFU** for efficient group calls (future) 5. **Add call history UI** to display past calls ## Known Limitations - Group calls use mesh topology (all participants connect to each other) - Works well for 2-5 participants - Bandwidth intensive for 6+ participants - Mediasoup SFU implementation planned for better group call performance - Call recording infrastructure in place but not implemented - No call transfer or hold features yet ## Production Checklist - [ ] Set up TURN server (Coturn) - [ ] Configure firewall rules for TURN - [ ] Set TURN_SECRET environment variable - [ ] Test calls across different networks - [ ] Monitor bandwidth usage - [ ] Set up call quality alerts - [ ] Implement call analytics dashboard - [ ] Add error tracking (Sentry, etc.) ## Troubleshooting **No audio/video**: Check browser permissions for camera/microphone **Connection fails**: - Verify both users are online - Check Socket.io connection - Test with public STUN servers first **Poor quality**: - Monitor connection quality indicator - Check network bandwidth - Reduce video resolution - Switch to audio-only **Echo/Feedback**: - Use headphones - Ensure echo cancellation is enabled - Check for multiple audio sources ## Support Resources - Full documentation: `PHASE4-CALLS.md` - WebRTC docs: https://webrtc.org - Coturn setup: https://github.com/coturn/coturn - Mediasoup: https://mediasoup.org --- **Phase 4 Complete!** Ready for testing and integration.