✨ Phase 3: GameForge Integration - Auto-Provisioning & Role-Based Channels
🏗️ Database Schema
- Create gameforge_integrations table
- Add gameforge_project_id to conversations
- Create audit_logs table for operation tracking
- Add metadata and is_archived columns
- Implement indexes and triggers
🔧 Backend Services
- GameForgeIntegrationService (450+ lines)
- Auto-provision projects and channels
- Team member synchronization
- Role-based permission enforcement
- System notification delivery
- Project archival management
🔐 Authentication & Security
- GameForge API key authentication
- HMAC-SHA256 signature validation
- Timestamp verification (5-minute window)
- Replay attack prevention
- Audit logging
🌐 API Endpoints (8 endpoints)
- POST /api/gameforge/projects - Provision project
- PATCH /api/gameforge/projects/:id/team - Update team
- DELETE /api/gameforge/projects/:id - Archive project
- GET /api/gameforge/projects/:id/channels - List channels
- POST /api/gameforge/projects/:id/channels - Create channel
- PATCH /api/gameforge/channels/:id - Update channel
- DELETE /api/gameforge/channels/:id - Delete channel
- POST /api/gameforge/projects/:id/notify - Send notification
🎨 Frontend Components
- GameForgeChat - Embedded chat container
- ChannelList - Channel navigation with icons
- ChannelView - Message display and input
- Responsive CSS with mobile support
📚 Documentation
- PHASE3-GAMEFORGE.md - Complete technical docs
- GAMEFORGE-EXAMPLES.md - Integration code samples
- API reference with request/response examples
- Testing guidelines and checklist
✨ Features
- Automatic channel provisioning on project creation
- Role-based channel permissions (dev, art, testing, etc.)
- System notifications (builds, commits, deployments)
- Team member sync with role updates
- Custom channel creation
- Project archival
📊 Stats
- 16 new files created
- 2 files updated
- ~2,750 lines of code
- 8 API endpoints
- 7 React components