# macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS
platform port.

This platform uses shared Apple code ([`drivers/apple`](/drivers/apple)).

See also [`misc/dist/macos`](/misc/dist/macos) folder for additional files used
by this platform. [`misc/dist/macos_tools.app`](/misc/dist/macos_tools.app) is
an `.app` bundle template used for packaging the macOS editor, while
[`misc/dist/macos_template.app`](/misc/dist/macos_template.app) is used for
packaging macOS export templates.

## Documentation

- [Compiling for macOS](https://docs.godotengine.org/en/latest/engine_details/development/compiling/compiling_for_macos.html)
  - Instructions on building this platform port from source.
- [Exporting for macOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_macos.html)
  - Instructions on using the compiled export templates to export a project.
- [Running Godot apps on macOS](https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html)
  - Instructions on running Godot projects on macOS.
