<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDUniform" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Shader uniform (used by [RenderingDevice]).
	</brief_description>
	<description>
		This object is used by [RenderingDevice].
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_id">
			<return type="void" />
			<param index="0" name="id" type="RID" />
			<description>
				Binds the given id to the uniform. The data associated with the id is then used when the uniform is passed to a shader.
			</description>
		</method>
		<method name="clear_ids">
			<return type="void" />
			<description>
				Unbinds all ids currently bound to the uniform.
			</description>
		</method>
		<method name="get_ids" qualifiers="const">
			<return type="RID[]" />
			<description>
				Returns an array of all ids currently bound to the uniform.
			</description>
		</method>
	</methods>
	<members>
		<member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
			The uniform's binding.
		</member>
		<member name="uniform_type" type="int" setter="set_uniform_type" getter="get_uniform_type" enum="RenderingDevice.UniformType" default="3">
			The uniform's data type.
		</member>
	</members>
</class>
