/**************************************************************************/
/*  openxr_select_action_dialog.h                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* "Software"), to deal in the Software without restriction, including    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#pragma once

#include "../action_map/openxr_action_map.h"

#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/text_edit.h"

class OpenXRSelectActionDialog : public ConfirmationDialog {
	GDCLASS(OpenXRSelectActionDialog, ConfirmationDialog);

private:
	Ref<OpenXRActionMap> action_map;
	String selected_action;
	Dictionary action_buttons;

	VBoxContainer *main_vb = nullptr;
	ScrollContainer *scroll = nullptr;

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	void _on_select_action(const String &p_action);
	void open();
	virtual void ok_pressed() override;

	OpenXRSelectActionDialog(const Ref<OpenXRActionMap> &p_action_map);
};
