/**************************************************************************/
/*  gdscript_translation_parser_plugin.h                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#pragma once

#include "../gdscript_parser.h"
#include "../gdscript_tokenizer.h"

#include "core/templates/hash_map.h"
#include "core/templates/hash_set.h"
#include "editor/translations/editor_translation_parser.h"

class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
	GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);

	const HashMap<int, GDScriptTokenizer::CommentData> *comment_data = nullptr;

	Vector<Vector<String>> *translations = nullptr;

	// List of patterns used for extracting translation strings.
	StringName tr_func = "tr";
	StringName trn_func = "tr_n";
	StringName atr_func = "atr";
	StringName atrn_func = "atr_n";
	HashSet<StringName> assignment_patterns;
	HashSet<StringName> first_arg_patterns;
	HashSet<StringName> second_arg_patterns;
	// FileDialog patterns.
	StringName fd_add_filter = "add_filter";
	StringName fd_set_filter = "set_filters";
	StringName fd_filters = "filters";

	static bool _is_constant_string(const GDScriptParser::ExpressionNode *p_expression);

	String _parse_comment(int p_line, bool &r_skip) const;

	void _add_id(const String &p_id, int p_line);
	void _add_id_ctx_plural(const Vector<String> &p_id_ctx_plural, int p_line);

	void _traverse_class(const GDScriptParser::ClassNode *p_class);
	void _traverse_function(const GDScriptParser::FunctionNode *p_func);
	void _traverse_block(const GDScriptParser::SuiteNode *p_suite);

	void _assess_expression(const GDScriptParser::ExpressionNode *p_expression);
	void _assess_assignment(const GDScriptParser::AssignmentNode *p_assignment);
	void _assess_call(const GDScriptParser::CallNode *p_call);

	void _extract_fd_filter_string(const GDScriptParser::ExpressionNode *p_expression, int p_line);
	void _extract_fd_filter_array(const GDScriptParser::ExpressionNode *p_expression);

public:
	virtual Error parse_file(const String &p_path, Vector<Vector<String>> *r_translations) override;
	virtual void get_recognized_extensions(List<String> *r_extensions) const override;

	GDScriptEditorTranslationParserPlugin();
};
