/**************************************************************************/
/*  missing_node.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/**************************************************************************/

#pragma once

#include "scene/main/node.h"

class MissingNode : public Node {
	GDCLASS(MissingNode, Node)
	HashMap<StringName, Variant> properties;

	String original_class;
	String original_scene;
	bool recording_properties = false;
	bool recording_signals = false;

protected:
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;

#ifdef DEBUG_ENABLED
	virtual Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0) override;
#endif

	static void _bind_methods();

public:
	void set_original_class(const String &p_class);
	String get_original_class() const;

	void set_original_scene(const String &p_scene);
	String get_original_scene() const;

	void set_recording_properties(bool p_enable);
	bool is_recording_properties() const;

	void set_recording_signals(bool p_enable);
	bool is_recording_signals() const;

	virtual PackedStringArray get_configuration_warnings() const override;

	MissingNode();
};
