/**************************************************************************/
/*  dir_access_macos.h                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#if defined(UNIX_ENABLED)

#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"

#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

class DirAccessMacOS : public DirAccessUnix {
	GDSOFTCLASS(DirAccessMacOS, DirAccessUnix);

protected:
	virtual String fix_unicode_name(const char *p_name) const override;

	virtual int get_drive_count() override;
	virtual String get_drive(int p_drive) override;

	virtual bool is_hidden(const String &p_name) override;
	virtual bool is_case_sensitive(const String &p_path) const override;

	virtual String get_filesystem_type() const override;

	virtual bool is_bundle(const String &p_file) const override;
};

#endif // UNIX ENABLED
