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name: Build AeThex Engine
on:
push:
branches: [main]
pull_request:
branches: [main]
workflow_dispatch:
jobs:
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install SCons
run: pip install scons
- name: Setup MSVC
uses: microsoft/setup-msbuild@v2
- name: Build AeThex Engine (Windows)
run: |
cd engine
scons platform=windows target=editor -j2
- name: Upload Windows Build
uses: actions/upload-artifact@v4
with:
name: aethex-windows-editor
path: engine/bin/aethex.windows.editor.x86_64.exe
build-linux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y build-essential scons pkg-config \
libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev \
libglu-dev libasound2-dev libpulse-dev libudev-dev \
libxi-dev libxrandr-dev yasm
- name: Build AeThex Engine (Linux)
run: |
cd engine
scons platform=linuxbsd target=editor -j2
- name: Upload Linux Build
uses: actions/upload-artifact@v4
with:
name: aethex-linux-editor
path: engine/bin/godot.linuxbsd.editor.x86_64
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.11'
- name: Install SCons
run: pip install scons
- name: Build AeThex Engine (macOS)
run: |
cd engine
scons platform=macos target=editor -j2
- name: Upload macOS Build
uses: actions/upload-artifact@v4
with:
name: aethex-macos-editor
path: engine/bin/godot.macos.editor.universal
create-release:
needs: [build-windows, build-linux, build-macos]
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/main'
steps:
- uses: actions/download-artifact@v4
- name: Create Release
uses: softprops/action-gh-release@v1
if: startsWith(github.ref, 'refs/tags/')
with:
files: |
aethex-windows-editor/*
aethex-linux-editor/*
aethex-macos-editor/*

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# Build artifacts
engine/bin/
engine/.scons_cache/
engine/.sconsign*.dblite
engine/platform/android/java/.gradle/
engine/platform/android/java/build/
engine/platform/android/java/lib/build/
# IDE files
.vscode/
.idea/
*.swp
*.swo
*~
# OS files
.DS_Store
Thumbs.db
# Logs
*.log
# Custom tools build
tools/build/
tools/dist/
# Temporary files
*.tmp
temp/

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# 🔨 AeThex Engine Build Status
## Current Build Information
**Started:** $(date)
**Platform:** Linux (x86_64)
**Target:** Editor build with AI module
**CPU Cores:** 2
**Expected Time:** 15-30 minutes
## Build Command
```bash
cd /workspaces/AeThex-Engine-Core/engine
scons platform=linuxbsd target=editor module_aethex_ai_enabled=yes -j2
```
## What's Being Compiled
### Core Components
- ✅ Godot Engine Core (C++)
- ✅ Rendering System (GLES3, Vulkan)
- ✅ Editor GUI
- ✅ Physics Engine
- ✅ Audio System
- ✅ Networking Stack
### AeThex Customizations
- 🎨 Brand Colors (Cyan + Purple)
- 🏷️ Engine Name (AeThex Engine)
- 📝 Copyright (AeThex Labs)
- 🖼️ Custom Logos (Hexagon design)
- 📋 Custom Menu (AeThex menu)
- 🤖 **AI Module** (NEW!)
### AI Module Files Being Compiled
```
modules/aethex_ai/
├── register_types.cpp - Module registration
├── ai_assistant.cpp - Main AI singleton
├── ai_code_completion.cpp - Code completion helper
└── api/ai_api_client.cpp - Claude API HTTP client
```
## After Build Completes
### 1. Locate the Binary
The compiled editor will be at:
```
/workspaces/AeThex-Engine-Core/engine/bin/aethex.linuxbsd.editor.x86_64
```
### 2. Run the Editor
```bash
cd /workspaces/AeThex-Engine-Core/engine
./bin/aethex.linuxbsd.editor.x86_64
```
### 3. Configure AI Features
In Editor Settings:
- Add your Claude API key
- Enable AI Assistant
- Test code completion
### 4. Verify Branding
Check for:
- [ ] "AeThex Engine" title
- [ ] Cyan/purple theme
- [ ] Custom hexagon logo
- [ ] AeThex menu (between Editor and Help)
- [ ] About dialog shows "AeThex Labs"
## Troubleshooting
### If Build Fails
1. Check `build.log` for errors
2. Install missing dependencies:
```bash
sudo apt-get install -y build-essential scons pkg-config \
libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev \
libglu-dev libasound2-dev libpulse-dev libudev-dev \
libxi-dev libxrandr-dev yasm
```
3. Clean and rebuild:
```bash
scons --clean
scons platform=linuxbsd target=editor -j2
```
### If Editor Crashes
- Check GPU driver support (Vulkan/OpenGL)
- Try software rendering: `./bin/aethex.* --rendering-driver opengl3`
### If AI Module Doesn't Work
- Ensure Claude API key is set
- Check network connectivity to api.anthropic.com
- Review AIAssistant logs in console
## Module Status
### ✅ Completed
- Core engine files modified
- AI module structure created
- API client implementation
- Module registration system
- Build configuration
### ⏳ Pending
- UI panel implementation
- Editor plugin integration
- Async API calls
- Settings UI for API key
- Documentation in editor
## File Modifications Summary
### Engine Core
- `version.py` - Changed name to "AeThex Engine"
- `editor/gui/editor_about.cpp` - Added AeThex copyright
- `editor/themes/editor_color_map.cpp` - Applied brand colors
- `editor/themes/editor_theme_manager.cpp` - Set default theme
- `editor/editor_node.h/cpp` - Added AeThex menu
### Branding Assets
- `icon.svg` - Hexagon with "A"
- `logo.svg` - Full wordmark
- `icon_outlined.svg` - Outlined version
- `logo_outlined.svg` - Outlined wordmark
### AI Module (NEW!)
- `modules/aethex_ai/register_types.h/cpp`
- `modules/aethex_ai/ai_assistant.h/cpp`
- `modules/aethex_ai/ai_code_completion.h/cpp`
- `modules/aethex_ai/api/ai_api_client.h/cpp`
- `modules/aethex_ai/config.py`
- `modules/aethex_ai/SCsub`
- `modules/aethex_ai/README.md`
## Build Log Location
Real-time build output: `/workspaces/AeThex-Engine-Core/engine/build.log`
Monitor with:
```bash
tail -f /workspaces/AeThex-Engine-Core/engine/build.log
```
## Next Development Phase
Once build completes and testing is done:
1. Implement AI panel UI
2. Add editor integration
3. Create welcome screen
4. Design professional logos
5. Implement cloud services
6. Public release preparation
---
**Note:** This is a full engine build from source. First-time builds take longer due to compilation of all engine components and third-party libraries.

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# AeThex-Engine-Core
# AeThex Engine Core
A next-generation game engine built on Godot, enhanced with AI-native features, cloud services, and modern developer tools.
## 🚀 Quick Start
### Prerequisites
```bash
# Install build dependencies (Ubuntu/Debian)
sudo apt-get update
sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \
libudev-dev libxi-dev libxrandr-dev
```
### Build the Engine
```bash
cd engine
scons platform=linuxbsd target=editor -j4
```
### Run the Editor
```bash
./engine/bin/godot.linuxbsd.editor.x86_64
```
## 📁 Project Structure
```
AeThex-Engine-Core/
├── engine/ # Core game engine (Godot fork)
├── tools/ # Custom development tools
├── services/ # Cloud services and APIs
├── docs/ # Documentation
└── examples/ # Sample projects
```
## 🎯 Roadmap
### Phase 1: Foundation (Current)
- [x] Fork Godot Engine
- [ ] Build and test base engine
- [ ] Set up CI/CD pipeline
- [ ] Create initial documentation
### Phase 2: Customization
- [ ] Rebrand UI/UX
- [ ] Add AI-powered code assistant
- [ ] Implement cloud save system
- [ ] Create asset marketplace integration
### Phase 3: Unique Features
- [ ] AI asset generation tools
- [ ] Collaborative editing
- [ ] One-click multiplayer backend
- [ ] Advanced analytics dashboard
## 🛠️ Development
### Building for Different Platforms
```bash
# Linux
scons platform=linuxbsd target=editor
# Windows (cross-compile)
scons platform=windows target=editor
# Web
scons platform=web target=template_release
```
### Running Tests
```bash
cd engine
scons tests=yes
./bin/godot.linuxbsd.editor.x86_64 --test
```
## 📚 Documentation
- [Godot Official Docs](https://docs.godotengine.org/) - Base engine documentation
- [Build Instructions](./docs/building.md) - Detailed build guide
- [Contributing Guide](./docs/CONTRIBUTING.md) - How to contribute
## 🤝 Contributing
We welcome contributions! Please see [CONTRIBUTING.md](./docs/CONTRIBUTING.md) for guidelines.
## 📄 License
AeThex Engine Core is based on Godot Engine, licensed under the MIT License.
See [LICENSE.txt](./engine/LICENSE.txt) for details.
## 🌟 What Makes AeThex Different?
- **AI-Native**: Built-in AI assistance for coding, debugging, and asset creation
- **Cloud-First**: Integrated multiplayer backend and cloud services
- **Modern DX**: Enhanced developer experience with better tools
- **Community-Driven**: Open source with active community involvement
---
**Status**: 🏗️ Early Development | **Version**: 0.1.0-alpha

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# AeThex Engine - AI Assistant Module Architecture
## Vision
An AI-powered coding assistant built directly into the AeThex Engine editor, providing
realtime code completion, bug detection, documentation generation, and intelligent suggestions.
---
## Core Features
### 1. Smart Code Completion
- Context-aware GDScript suggestions
- Function parameter hints with AI explanations
- Auto-completion that understands your project
- Natural language to code generation
### 2. Intelligent Error Detection
- Real-time bug detection
- AI-powered fix suggestions
- Performance optimization hints
- Security vulnerability scanning
### 3. Documentation AI
- Auto-generate function documentation
- Explain complex code blocks
- Generate tutorials from your code
- API reference creator
### 4. Asset Intelligence
- Texture optimization suggestions
- Mesh LOD recommendations
- Shader performance analysis
- Asset naming conventions
### 5. Natural Language Commands
- "Create a player controller"
- "Add jump physics to this character"
- "Generate a main menu UI"
- "Debug why my player isn't moving"
---
## Technical Architecture
### Module Structure
```
engine/modules/aethex_ai/
├── SCsub # Build configuration
├── config.py # Module setup
├── register_types.h/cpp # Godot module registration
├── ai_assistant.h/cpp # Main AI assistant class
├── ai_code_completion.h/cpp # Code completion engine
├── ai_error_analyzer.h/cpp # Error detection & fixes
├── ai_doc_generator.h/cpp # Documentation generation
├── ai_asset_optimizer.h/cpp # Asset optimization
├── api/
│ ├── ai_api_client.h/cpp # API communication
│ ├── claude_client.h/cpp # Claude API integration
│ ├── rate_limiter.h/cpp # API rate limiting
│ └── cache_manager.h/cpp # Response caching
├── ui/
│ ├── ai_panel.h/cpp # Main AI panel UI
│ ├── ai_chat_widget.h/cpp # Chat interface
│ └── ai_suggestions_panel.h/cpp # Suggestions display
└── tests/
└── test_ai_assistant.h # Unit tests
```
### Core Classes
#### 1. AIAssistant (Singleton)
```cpp
class AIAssistant : public Object {
GDCLASS(AIAssistant, Object);
private:
static AIAssistant *singleton;
AIAPIClient *api_client;
CacheManager *cache;
RateLimiter *rate_limiter;
public:
// Code assistance
String get_code_completion(const String &context, const Vector<String> &recent_code);
String explain_code(const String &code_block);
String fix_error(const String &error_message, const String &code_context);
// Documentation
String generate_function_docs(const String &function_signature);
String generate_class_docs(const String &class_code);
// Natural language
String natural_language_to_code(const String &description, const String &context);
// Asset optimization
Dictionary analyze_asset(const String &asset_path);
String suggest_optimization(const String &asset_path);
static AIAssistant *get_singleton();
};
```
#### 2. AIAPIClient
```cpp
class AIAPIClient : public RefCounted {
GDCLASS(AIAPIClient, RefCounted);
private:
String api_key;
String api_endpoint;
HTTPClient *http_client;
struct PendingRequest {
Callable callback;
String request_id;
uint64_t timestamp;
};
HashMap<String, PendingRequest> pending_requests;
public:
// Async API calls
String send_completion_request(const String &prompt, const Callable &callback);
String send_chat_request(const Vector<String> &messages, const Callable &callback);
// Sync API calls (with timeout)
String send_completion_sync(const String &prompt, float timeout = 10.0);
// Configuration
void set_api_key(const String &p_key);
void set_endpoint(const String &p_endpoint);
Error initialize();
};
```
#### 3. AICodeCompletion (Editor Plugin)
```cpp
class AICodeCompletion : public EditorPlugin {
GDCLASS(AICodeCompletion, EditorPlugin);
private:
CodeEdit *current_editor;
PopupMenu *suggestion_popup;
Timer *completion_timer;
String current_context;
void _on_text_changed();
void _on_completion_timer_timeout();
void _show_ai_suggestions(const Vector<String> &suggestions);
public:
virtual String get_name() const override { return "AICodeCompletion"; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
};
```
#### 4. AIPanel (Editor Dock)
```cpp
class AIPanel : public VBoxContainer {
GDCLASS(AIPanel, VBoxContainer);
private:
TabContainer *tab_container;
// Tabs
Control *chat_tab;
Control *suggestions_tab;
Control *docs_tab;
// Chat interface
RichTextLabel *chat_history;
LineEdit *chat_input;
Button *send_button;
// Suggestions
Tree *suggestions_tree;
Button *apply_suggestion_button;
void _on_send_chat();
void _on_apply_suggestion();
void _update_suggestions();
public:
void add_chat_message(const String &message, bool is_user);
void show_suggestion(const String &title, const String &description, const String &code);
};
```
---
## API Integration
### Claude API (Anthropic)
**Endpoint:** `https://api.anthropic.com/v1/messages`
**Request Format:**
```json
{
"model": "claude-3-5-sonnet-20241022",
"max_tokens": 1024,
"messages": [
{
"role": "user",
"content": "Generate a GDScript player controller with WASD movement"
}
],
"system": "You are an expert game developer assistant for the AeThex Engine..."
}
```
### Rate Limiting
- Free tier: 10 requests/minute
- Pro tier: 100 requests/minute
- Cache responses for 1 hour
- Queue requests when rate limited
### Error Handling
```cpp
enum APIErrorCode {
API_ERROR_NONE,
API_ERROR_NETWORK,
API_ERROR_AUTH,
API_ERROR_RATE_LIMIT,
API_ERROR_TIMEOUT,
API_ERROR_INVALID_RESPONSE
};
```
---
## User Interface
### 1. AI Panel (Dock)
- Bottom dock by default
- Resizable, collapsible
- Three tabs: Chat, Suggestions, Docs
### 2. Inline Suggestions
- Ghost text in code editor
- Accept with Tab, reject with Esc
- Multiple suggestions with Alt+N
### 3. Context Menu Integration
- Right-click → "Ask AI about this"
- Right-click → "Generate docs"
- Right-click → "Fix this error"
### 4. Command Palette
- Ctrl+Shift+A → AI Command Palette
- Type natural language commands
- See AI-powered results instantly
---
## Configuration & Settings
### Editor Settings
```cpp
// In editor_settings.cpp
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE,
"ai/api_key", "", "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE,
"ai/enable_code_completion", true, "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE,
"ai/enable_error_detection", true, "")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE,
"ai/suggestion_delay_ms", 500, "100,2000,10")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE,
"ai/cache_responses", true, "")
```
### User Preferences
- API key (encrypted storage)
- Enable/disable features
- Suggestion delay
- Privacy settings (opt-in telemetry)
---
## Privacy & Security
### Data Handling
- **Never** send full project code
- Only send relevant context (20 lines max)
- Strip sensitive data (passwords, keys)
- User explicitly opts-in
### API Key Storage
```cpp
// Encrypted storage using EditorSettings
String encrypted_key = EditorSettings::get_singleton()
->get_setting("ai/api_key_encrypted");
String api_key = Crypto::decrypt_aes256(encrypted_key, machine_id);
```
### Usage Tracking (Opt-in Only)
- Number of requests
- Popular features
- Error rates
- Anonymous metrics only
---
## Implementation Phases
### Phase 1: Foundation (Week 1-2)
- [ ] Module structure & registration
- [ ] API client implementation
- [ ] Basic UI panel
- [ ] Settings integration
- [ ] Simple code completion
### Phase 2: Core Features (Week 3-4)
- [ ] Enhanced code completion
- [ ] Error detection & fixes
- [ ] Documentation generation
- [ ] Chat interface
### Phase 3: Advanced Features (Week 5-8)
- [ ] Natural language commands
- [ ] Asset optimization
- [ ] Performance analysis
- [ ] Multi-file context
### Phase 4: Polish & Optimization (Week 9-12)
- [ ] Response caching
- [ ] Rate limiting
- [ ] Error handling
- [ ] User testing & feedback
---
## Testing Strategy
### Unit Tests
```cpp
// test_ai_assistant.h
TEST_CASE("[AIAssistant] Code completion") {
AIAssistant *ai = AIAssistant::get_singleton();
String result = ai->get_code_completion(
"func _ready():\n\t",
Vector<String>()
);
CHECK(result.contains("extends"));
}
```
### Integration Tests
- Test with real API (sandboxed)
- Mock API for CI/CD
- Rate limiting behavior
- Error recovery
### User Acceptance Testing
- Beta testers from community
- Collect feedback
- Iterate quickly
---
## Metrics & Success Criteria
### Technical Metrics
- Response time < 2 seconds
- Cache hit rate > 60%
- Error rate < 1%
- API cost < $0.01/user/day
### User Metrics
- Daily active users
- Feature usage rates
- User satisfaction (surveys)
- Productivity improvement
---
## Future Enhancements
### Advanced AI Features
- Multi-language support (C#, C++)
- Voice commands
- Visual scripting AI
- Game design suggestions
### Model Improvements
- Fine-tuned models on game dev code
- Local AI models (privacy-first)
- Specialized models for different tasks
### Ecosystem Integration
- AI-generated assets
- Procedural content generation
- Game balancing suggestions
- Playtesting AI
---
## Getting Started (Developer)
### 1. Get API Key
```bash
# Sign up at https://console.anthropic.com
# Create API key
# Add to AeThex settings
```
### 2. Enable Module
```bash
# Build with AI module
scons modules=aethex_ai
```
### 3. Test in Editor
```
Editor → Settings → AI Assistant
Enter API key
Enable code completion
Test with simple script
```
---
**Next Steps:** Implement Phase 1 foundation (API client + basic UI)

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# Building AeThex Engine on Windows
## Prerequisites
1. **Python 3.6+**
- Download from [python.org](https://www.python.org/downloads/)
- Make sure to check "Add to PATH" during installation
2. **SCons Build Tool**
```powershell
pip install scons
```
3. **Visual Studio 2022 Community** (Free)
- Download from [visualstudio.microsoft.com](https://visualstudio.microsoft.com/downloads/)
- Install "Desktop development with C++" workload
- Includes MSVC compiler and Windows SDK
**OR**
**MinGW-w64** (Alternative)
- Download from [winlibs.com](https://winlibs.com/)
- Extract and add `bin` folder to PATH
## Build Steps
### Using PowerShell or Command Prompt:
```powershell
# Clone repository (if not already done)
git clone https://github.com/AeThex-LABS/AeThex-Engine-Core
cd AeThex-Engine-Core\engine
# Build with MSVC (recommended)
scons platform=windows target=editor -j4
# OR build with MinGW
scons platform=windows target=editor use_mingw=yes -j4
```
### Build Time
- **First build**: 30-60 minutes
- **CPU cores**: Use `-j4` or `-j8` based on your CPU
- **RAM**: Recommend 8GB+ available
## Build Output
The executable will be created at:
```
engine\bin\aethex.windows.editor.x86_64.exe
```
Or rename after build:
```powershell
cd engine\bin
ren godot.windows.editor.x86_64.exe aethex.windows.editor.x86_64.exe
```
## Running the Engine
```powershell
cd engine\bin
.\aethex.windows.editor.x86_64.exe
```
## Troubleshooting
### Error: "MSVC not found"
- Make sure Visual Studio 2022 is installed with C++ workload
- Restart terminal after installation
- Try running from "Developer Command Prompt for VS 2022"
### Error: "scons: command not found"
- Ensure Python is in PATH
- Run: `pip install --upgrade scons`
- Restart terminal
### Error: "Out of memory"
- Reduce parallel jobs: use `-j2` instead of `-j4`
- Close other applications
- Increase virtual memory in Windows settings
### Build too slow?
- Use more CPU cores: `-j8` (match your CPU count)
- Use SSD for faster compilation
- Build in Release mode is faster than Debug
## Windows-Specific Features
AeThex Engine on Windows includes:
- Native Windows UI integration
- DirectX 12 / Vulkan rendering
- Xbox controller support out-of-the-box
- Windows-native file dialogs
- Steam integration ready
## Cross-Platform Development
You can develop on Windows and export to:
- Windows (native)
- Linux
- macOS
- Android
- iOS
- Web (HTML5)
- Consoles (with licenses)
## Next Steps
After building:
1. Launch the editor
2. Create a test project
3. Configure AI features (add Claude API key)
4. Start developing!
## GitHub Actions Alternative
Don't want to build locally? Push to GitHub and let CI/CD build for you automatically! Check `.github/workflows/build.yml` for the automated build pipeline.

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# Quick Wins Completed! ✅
## Changes Made (February 23, 2026)
---
### ✅ Change 1: Engine Name & Identity
**File:** `engine/version.py`
**Changed:**
- `short_name` → "aethex"
- `name` → "AeThex Engine"
- `website` → Your GitHub repo
**Result:** All version strings, window titles, and references now say "AeThex Engine"
---
### ✅ Change 2: About Dialog
**File:** `engine/editor/gui/editor_about.cpp`
**Added:**
```
© 2026-present AeThex Labs
Powered by Godot Engine (MIT License)
© 2014-present Godot Engine contributors
© 2007-2014 Juan Linietsky, Ariel Manzur
```
**Result:** Proper AeThex branding with legal attribution to Godot
---
### ✅ Change 3: Theme Preparation
**File:** `engine/editor/themes/editor_color_map.cpp`
**Added:** Comment markers for future color customization
- Identified primary brand color location: `#478cbf` (Godot Blue)
- Marked for future AeThex color scheme
**Next Step:** Choose your brand colors and update the hex codes
---
### ✅ Change 4: Placeholder Logos
**Files Created:**
- `engine/icon.svg` - Hexagon with "A^E" symbol
- `engine/logo.svg` - Full "AeThex Engine" wordmark
- `engine/icon_outlined.svg` - Outlined version
- `engine/logo_outlined.svg` - Outlined wordmark
**Original Godot logos backed up to:** `engine/.original_godot_assets/`
**Design:** Blue hexagon with "A" and superscript "E", gradient fill
- **Note:** These are placeholders! Improve them with proper design later.
---
### ⏭️ Change 5: Splash Screen
**Status:** Deferred
**Reason:** Splash screens are project-specific (in exported games), not editor-level.
The editor uses the logo files we already replaced.
**If needed later:** Modify `engine/editor/export/` for custom export splash screens
---
## Summary
**Files Modified:** 4
**Logos Created:** 4
**Build Required:** Yes (to see changes in action)
---
## What You'll See When You Build:
1. **Window Title:** "AeThex Engine" instead of "Godot Engine"
2. **About Dialog:** Your copyright with Godot attribution
3. **Icons:** Blue hexagon "A^E" logo (placeholder)
4. **Binary Name:** `aethex.linuxbsd.editor.x86_64`
---
## Next Steps:
### Option A: Build & Test (See Your Changes!)
```bash
cd /workspaces/AeThex-Engine-Core/engine
sudo apt-get update && sudo apt-get install -y build-essential scons pkg-config \
libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev \
libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
scons platform=linuxbsd target=editor -j4
./bin/aethex.linuxbsd.editor.x86_64
```
### Option B: Commit Your Changes
```bash
cd /workspaces/AeThex-Engine-Core
git add .
git commit -m "Initial AeThex branding: name, logos, and about dialog"
git push origin main
```
### Option C: Improve the Logos
- Use AI (DALL-E, Midjourney) to generate better graphics
- Hire a designer on Fiverr
- Use Figma/Inkscape to refine the hexagon concept
- Just improve them over time!
### Option D: Continue Customizing
- Choose brand colors (replace #478cbf throughout)
- Add custom menu items
- Implement first unique feature (AI assistant?)
- Create welcome screen
---
## Your Progress: 🎯
**Phase 1: Basic Branding** (Current)
- [✅] Engine name changed
- [✅] Logos created (placeholder)
- [✅] About dialog updated
- [✅] Version strings updated
- [⬜] Build & test
- [⬜] Custom colors (marked for future)
**Phase 2: Deep Customization** (Next)
- [ ] Professional logos
- [ ] Custom theme colors
- [ ] Welcome screen
- [ ] First unique feature
---
**You've officially started the AeThex Engine!** 🚀
The foundation is set. Now you can build it and see your changes, or continue
customizing before the first build. Either way, you're on your way!

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@ -0,0 +1,505 @@
# AeThex Engine - Cloud Services Architecture
## Vision
Cloud-first game engine infrastructure providing authentication, multiplayer backend,
cloud saves, analytics, and asset delivery - making online games trivial to build.
---
## Core Services
### 1. Authentication & User Management
- Email/password, OAuth (Google, GitHub, Discord)
- User profiles and preferences
- Team/organization management
- Permission systems
### 2. Cloud Saves & Sync
- Automatic save game cloud sync
- Cross-platform save compatibility
- Conflict resolution
- Version history
### 3. Multiplayer Backend
- Matchmaking service
- Real-time relay servers
- P2P connection facilitation
- Voice/text chat infrastructure
### 4. Analytics & Telemetry
- Player behavior tracking
- Performance metrics
- Crash reporting
- A/B testing framework
### 5. Asset Delivery Network (CDN)
- DLC/update distribution
- Asset streaming
- Version management
- Bandwidth optimization
### 6. Leaderboards & Achievements
- Global/friend leaderboards
- Achievement system
- Player statistics
- Social features
---
## System Architecture
### High-Level Overview
```
┌─────────────────────────────────────────────────────┐
│ AeThex Game (Client) │
│ ┌──────────────────────────────────────────────┐ │
│ │ AeThex Cloud SDK (GDScript/C++) │ │
│ │ • Auth • Saves • Multiplayer • Analytics │ │
│ └──────────────────────────────────────────────┘ │
│ ↓ HTTPS/WebSocket ↓ │
└─────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────┐
│ API Gateway (Load Balancer) │
│ • Rate Limiting • Authentication │
│ • Request Routing • SSL Termination │
└─────────────────────────────────────────────────────┘
┌──────────────┬──────────────┬──────────────┬─────────┐
│ Auth │ Saves │ Multiplayer │Analytics│
│ Service │ Service │ Service │ Service │
│ │ │ │ │
│ Node.js │ Go/Rust │ C++/Rust │ Python │
│ PostgreSQL │ S3/Object │ WebSocket │ ClickH.│
└──────────────┴──────────────┴──────────────┴─────────┘
```
---
## Module Structure (Engine Side)
```
engine/modules/aethex_cloud/
├── SCsub
├── config.py
├── register_types.h/cpp
├── aethex_cloud.h/cpp # Main singleton
├── auth/
│ ├── auth_manager.h/cpp # Authentication
│ ├── user_profile.h/cpp # User data
│ └── session_manager.h/cpp # Session handling
├── saves/
│ ├── cloud_save_manager.h/cpp # Save sync
│ ├── save_conflict_resolver.h/cpp
│ └── save_metadata.h/cpp
├── multiplayer/
│ ├── matchmaking.h/cpp # Matchmaking
│ ├── relay_client.h/cpp # Relay connection
│ ├── voice_chat.h/cpp # Voice integration
│ └── room_manager.h/cpp # Room/lobby system
├── analytics/
│ ├── analytics_manager.h/cpp # Event tracking
│ ├── crash_reporter.h/cpp # Crash reports
│ └── performance_tracker.h/cpp # Performance
├── cdn/
│ ├── asset_downloader.h/cpp # Asset loading
│ ├── dlc_manager.h/cpp # DLC handling
│ └── update_checker.h/cpp # Updates
├── social/
│ ├── leaderboard.h/cpp # Leaderboards
│ ├── achievements.h/cpp # Achievements
│ └── friends_list.h/cpp # Social features
├── api/
│ ├── http_client.h/cpp # HTTP requests
│ ├── websocket_client.h/cpp # WebSocket
│ └── api_request.h/cpp # Request builder
└── ui/
├── auth_dialog.h/cpp # Login UI
├── cloud_panel.h/cpp # Cloud dashboard
└── analytics_viewer.h/cpp # Analytics view
```
---
## Backend Services
### Tech Stack Recommendation
#### Authentication Service
**Technology:** Node.js + Express + PostgreSQL
**Responsibilities:**
- User registration/login
- JWT token generation
- OAuth integration
- Password reset
- Email verification
**API Endpoints:**
```
POST /api/v1/auth/register
POST /api/v1/auth/login
POST /api/v1/auth/refresh
POST /api/v1/auth/logout
GET /api/v1/auth/profile
PUT /api/v1/auth/profile
POST /api/v1/auth/oauth/google
```
#### Cloud Save Service
**Technology:** Go/Rust + S3/MinIO
**Responsibilities:**
- Store save game data
- Version management
- Conflict resolution
- Compression
**API Endpoints:**
```
GET /api/v1/saves/:user_id
POST /api/v1/saves/:user_id
GET /api/v1/saves/:user_id/:save_id
DELETE /api/v1/saves/:user_id/:save_id
GET /api/v1/saves/:user_id/history
```
#### Multiplayer Service
**Technology:** C++/Rust + WebSocket/UDP
**Responsibilities:**
- Real-time relay
- Matchmaking
- Room management
- Voice chat (WebRTC)
**WebSocket Events:**
```
// Client → Server
join_room
leave_room
send_message
player_state_update
// Server → Client
room_joined
room_left
player_joined
player_left
state_update
```
#### Analytics Service
**Technology:** Python/Go + ClickHouse/TimescaleDB
**Responsibilities:**
- Event ingestion
- Real-time analytics
- Crash report storage
- Query API
---
## Client SDK (GDScript API)
### Authentication
```gdscript
# Singleton: AeThexCloud
# Login
var result = await AeThexCloud.auth.login_email("user@example.com", "password")
if result.success:
print("Logged in as: ", result.user.username)
# OAuth Login
AeThexCloud.auth.login_oauth("google")
# Get current user
var user = AeThexCloud.auth.get_current_user()
print(user.email, user.username, user.avatar_url)
# Logout
AeThexCloud.auth.logout()
```
### Cloud Saves
```gdscript
# Save game to cloud
var save_data = {
"level": 5,
"health": 100,
"inventory": ["sword", "shield"],
"position": Vector3(10, 0, 20)
}
var result = await AeThexCloud.saves.save("slot1", save_data)
if result.success:
print("Game saved to cloud")
# Load from cloud
var loaded = await AeThexCloud.saves.load("slot1")
if loaded.success:
var data = loaded.data
player.level = data.level
player.health = data.health
# List all saves
var saves_list = await AeThexCloud.saves.list()
for save in saves_list:
print(save.name, save.timestamp, save.size)
# Auto-sync (background)
AeThexCloud.saves.enable_auto_sync(true)
```
### Multiplayer
```gdscript
# Join matchmaking
AeThexCloud.multiplayer.matchmaking.join_queue({
"mode": "deathmatch",
"region": "us-east",
"skill_range": [1000, 1500]
})
# Handle match found
AeThexCloud.multiplayer.matchmaking.match_found.connect(func(match_info):
print("Match found! Joining room: ", match_info.room_id)
AeThexCloud.multiplayer.join_room(match_info.room_id)
)
# Send player state
AeThexCloud.multiplayer.send_state({
"position": player.position,
"rotation": player.rotation,
"health": player.health
})
# Receive other players' state
AeThexCloud.multiplayer.player_state_received.connect(func(player_id, state):
var other_player = get_node("Player_" + str(player_id))
other_player.position = state.position
other_player.rotation = state.rotation
)
# Voice chat
AeThexCloud.multiplayer.voice.enable(true)
AeThexCloud.multiplayer.voice.mute_player(player_id, true)
```
### Analytics
```gdscript
# Track events
AeThexCloud.analytics.track_event("level_completed", {
"level": 5,
"time": 120.5,
"deaths": 3
})
# Track custom metrics
AeThexCloud.analytics.track_metric("fps", Engine.get_frames_per_second())
# Track screen view
AeThexCloud.analytics.track_screen("main_menu")
# User properties
AeThexCloud.analytics.set_user_property("vip_status", true)
# Crash reporting (automatic)
AeThexCloud.analytics.enable_crash_reporting(true)
```
### Leaderboards
```gdscript
# Submit score
AeThexCloud.social.leaderboards.submit_score("high_scores", 1000)
# Get leaderboard
var leaderboard = await AeThexCloud.social.leaderboards.get("high_scores", {
"range": "global", # or "friends"
"limit": 10
})
for entry in leaderboard:
print(entry.rank, entry.username, entry.score)
```
### Achievements
```gdscript
# Unlock achievement
AeThexCloud.social.achievements.unlock("first_kill")
# Track progress
AeThexCloud.social.achievements.set_progress("kill_100_enemies", 45)
# Get all achievements
var achievements = await AeThexCloud.social.achievements.get_all()
for ach in achievements:
print(ach.name, ach.unlocked, ach.progress)
```
---
## Security & Privacy
### Authentication
- JWT tokens with short expiry (15 min)
- Refresh tokens (30 days)
- Secure password hashing (bcrypt/argon2)
- Rate limiting on auth endpoints
- CAPTCHA for registration
### Data Encryption
- TLS 1.3 for all communications
- At-rest encryption for save data
- End-to-end encryption for voice chat
- Encrypted credentials storage
### Privacy
- GDPR compliant
- COPPA compliant (for kids' games)
- Opt-in analytics only
- Data deletion on request
- Privacy policy integration
---
## Pricing Model
### Free Tier
- 5,000 monthly active users
- 1 GB cloud saves per user
- 100 GB CDN bandwidth
- Basic analytics
- Community support
### Pro Tier ($99/month)
- 50,000 MAU
- 5 GB cloud saves per user
- 1 TB CDN bandwidth
- Advanced analytics
- Priority support
- Custom branding
### Enterprise (Custom)
- Unlimited MAU
- Custom storage
- Dedicated servers
- 24/7 support
- SLA guarantees
- White-label options
---
## Implementation Phases
### Phase 1: Foundation (Month 1-2)
- [ ] Basic auth service
- [ ] Simple cloud saves
- [ ] API client in engine
- [ ] UI dialogs
### Phase 2: Multiplayer (Month 3-4)
- [ ] Matchmaking service
- [ ] Relay servers
- [ ] Room management
- [ ] Basic voice chat
### Phase 3: Analytics (Month 5-6)
- [ ] Event tracking
- [ ] Crash reporting
- [ ] Dashboard UI
- [ ] Query system
### Phase 4: Social (Month 7-8)
- [ ] Leaderboards
- [ ] Achievements
- [ ] Friends system
- [ ] Social sharing
### Phase 5: CDN & DLC (Month 9-12)
- [ ] Asset delivery
- [ ] DLC management
- [ ] Update system
- [ ] Version control
---
## Deployment
### Infrastructure (Kubernetes)
```yaml
# Simplified deployment structure
apiVersion: apps/v1
kind: Deployment
metadata:
name: aethex-auth-service
spec:
replicas: 3
selector:
matchLabels:
app: aethex-auth
template:
metadata:
labels:
app: aethex-auth
spec:
containers:
- name: auth
image: aethex/auth-service:latest
ports:
- containerPort: 8080
env:
- name: DATABASE_URL
valueFrom:
secretKeyRef:
name: db-credentials
key: url
```
### Monitoring
- Prometheus + Grafana
- Error tracking (Sentry)
- Log aggregation (ELK/Loki)
- Uptime monitoring
- Cost tracking
---
## Migration Path
### For Developers
1. Install AeThex Cloud module
2. Sign up for cloud account
3. Get API keys
4. Add cloud SDK to project
5. Implement auth/saves/multiplayer
6. Test thoroughly
7. Deploy games with cloud features
### For Players
1. Create AeThex account (optional)
2. Cloud saves work automatically
3. Multiplayer just works
4. Cross-platform progress
---
## Competitive Advantages
**vs. Custom Backend:**
- Zero infrastructure management
- Built-in best practices
- Automatic scaling
- Cost-effective
**vs. PlayFab/GameSparks:**
- Engine-integrated (not third-party)
- Open-source friendly
- More affordable
- Better DX for AeThex users
**vs. Epic Online Services:**
- Language-agnostic
- No platform lock-in
- More flexible pricing
- Indie-friendly
---
**Next Steps:** Build auth service MVP + basic cloud saves

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# AeThex Engine Customization Plan
## 🎯 Mission: Transform Godot → AeThex
This document outlines all changes needed to rebrand and customize the engine.
---
## Phase 1: Basic Branding (Quick Wins - 1-2 hours)
### 1.1 Engine Identity (`engine/version.py`)
**Current:**
```python
short_name = "godot"
name = "Godot Engine"
website = "https://godotengine.org"
```
**Change to:**
```python
short_name = "aethex"
name = "AeThex Engine"
website = "https://aethex.io" # or your domain
```
**Impact:** Changes all version strings, window titles, splash screens
---
### 1.2 Visual Branding (Logo & Icons)
**Files to replace:**
```
engine/icon.svg → AeThex editor icon
engine/icon.png → PNG version
engine/logo.svg → Main logo
engine/logo.png → PNG version
engine/icon_outlined.svg → Outlined variant
engine/logo_outlined.svg → Outlined logo variant
```
**Required:** Create AeThex logos in SVG format (scalable)
**Tool:** Use Inkscape, Figma, or AI generation
**Specs:**
- Icon: 256x256px, simple, recognizable
- Logo: Horizontal layout, clean typography
- Colors: Choose brand palette (2-3 colors)
---
### 1.3 About Dialog (`engine/editor/gui/editor_about.cpp`)
**Line 57-59, Change:**
```cpp
String(U"© 2014-present ") + TTR("Godot Engine contributors") + ".\n" +
String(U"© 2007-2014 Juan Linietsky, Ariel Manzur.\n")
```
**To:**
```cpp
String(U"© 2026-present AeThex Labs.\n") +
String(U"Powered by Godot Engine (MIT License)\n") +
String(U"© 2014-present Godot Engine contributors.\n")
```
**Why:** Legal requirement - acknowledge Godot's MIT license
---
### 1.4 Splash Screen (`engine/editor/splash.cpp` - if exists)
- Replace splash image with AeThex branding
- Update loading text
- Customize colors
---
## Phase 2: Deep Customization (Week 1-2)
### 2.1 User Interface Theme
**Files to modify:**
```
engine/editor/themes/editor_theme_manager.cpp
engine/editor/editor_themes.cpp
```
**Changes:**
- Custom color scheme (brand colors)
- Font changes (if desired)
- Icon theme (replace Godot icons with AeThex icons)
- Corner radius, borders, shadows
**Strategy:** Create "AeThex Theme" as default
---
### 2.2 Default Settings
**File:** `engine/editor/editor_settings.cpp`
**Custom defaults:**
```cpp
// Add AeThex default settings
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "network/cloud_api_url",
"https://api.aethex.io", "")
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "aethex/enable_ai_assist",
true, "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_NONE, "aethex/theme",
"aethex_dark", "")
```
---
### 2.3 Welcome Screen
**File:** `engine/editor/project_manager.cpp`
**Add:**
- AeThex getting started content
- Links to AeThex docs/tutorials
- Featured templates
- "Create with AI" button (future)
---
### 2.4 Menu Items
**File:** `engine/editor/editor_node.cpp`
**Add custom menus:**
```
Menu Bar → "AeThex"
├─ Cloud Services
├─ AI Assistant
├─ Marketplace
├─ Documentation
└─ Community
```
---
## Phase 3: Unique Features (Month 1-3)
### 3.1 AI Integration Module
**Create:** `engine/modules/aethex_ai/`
**Features:**
- Code completion via Claude API
- Asset generation
- Bug detection
- Documentation generation
**Files:**
```
modules/aethex_ai/
├─ SCsub
├─ config.py
├─ register_types.h/cpp
├─ ai_assistant.h/cpp
└─ ai_api_client.h/cpp
```
---
### 3.2 Cloud Services Module
**Create:** `engine/modules/aethex_cloud/`
**Features:**
- User authentication
- Cloud saves
- Multiplayer backend
- Analytics
- Asset delivery
**Backend:** Separate service (Rust/Go/Node.js)
---
### 3.3 Enhanced Asset Pipeline
**Modify:** `engine/editor/import/`
**Add:**
- AI-powered texture optimization
- Automatic LOD generation
- Smart compression
- Asset tagging and search
---
### 3.4 Collaborative Editing
**Create:** `engine/modules/aethex_collab/`
**Features:**
- Real-time scene editing (multiple users)
- Change tracking
- Conflict resolution
- Chat/voice integration
---
## Phase 4: Platform & Export (Month 3-6)
### 4.1 Custom Export Templates
**Modify:** `engine/platform/*/export/`
**Add:**
- AeThex branding in exported games
- Analytics SDK integration
- Crash reporting
- Auto-update system
---
### 4.2 Web Export Enhancements
**Target:** Progressive Web Apps (PWA)
- Service worker integration
- Offline support
- App manifest
- Install prompts
---
## Phase 5: Ecosystem (Month 6-12)
### 5.1 Asset Marketplace Integration
- Browse and download from editor
- One-click import
- License management
- Revenue sharing system
### 5.2 Template Library
- Game templates (RPG, Platformer, FPS)
- UI kits
- Shader packs
- Tool presets
### 5.3 Plugin System Extensions
- Enhanced plugin API
- Plugin marketplace
- Auto-updates for plugins
- Sandboxed execution
---
## Code Search & Replace Guide
### Global Text Replacements (Be Careful!)
**After testing, use find/replace:**
```bash
# Find all "Godot" references (case sensitive)
grep -r "Godot" engine/ --include="*.cpp" --include="*.h" | wc -l
# Don't blindly replace - many are in licenses/comments!
```
**Safe to replace:**
- UI strings (after TTR() translation markers)
- Window titles
- Default project names
- Documentation links
**DON'T replace:**
- License text
- Third-party library references
- Code identifiers (class names, etc.)
---
## Testing Strategy
### After Each Phase:
1. **Compile test** - Does it build?
2. **Smoke test** - Does editor launch?
3. **Feature test** - Does functionality work?
4. **Visual test** - Does branding look right?
5. **Regression test** - Did we break anything?
### Test Projects:
- 2D platformer
- 3D first-person
- UI-heavy application
- Multiplayer game
---
## Rebranding Checklist
- [ ] `version.py` - Engine name and version
- [ ] Logo files (SVG + PNG)
- [ ] About dialog copyright
- [ ] Splash screen
- [ ] Editor theme colors
- [ ] Default project templates
- [ ] Documentation URLs
- [ ] Community links
- [ ] Export templates branding
- [ ] Installer/package names
- [ ] Binary names (godot → aethex)
- [ ] GitHub repo links
- [ ] Bug report URLs
---
## Legal Considerations
### Must Keep:
✅ Godot MIT license in source files
✅ Attribution to original authors
✅ Third-party library licenses
✅ "Powered by Godot Engine" mention
### You Can Add:
✅ Your own copyright for modifications
✅ Additional licenses for your code
✅ Trademark for "AeThex" name
✅ Proprietary extensions (closed-source)
---
## Build Configuration
### Custom Build Flags
**Add to:** `engine/SConstruct`
```python
# AeThex-specific build options
opts.Add(BoolVariable("aethex_cloud", "Enable AeThex Cloud features", True))
opts.Add(BoolVariable("aethex_ai", "Enable AI Assistant", True))
opts.Add(BoolVariable("aethex_telemetry", "Enable telemetry", False))
```
---
## Documentation to Update
1. **README.md** - Project description
2. **CONTRIBUTING.md** - Contribution guidelines
3. **Building docs** - Custom build instructions
4. **API docs** - AeThex-specific APIs
5. **Tutorials** - Getting started guides
---
## Priority Order (Solo Developer)
### Week 1: Foundation ⭐⭐⭐
- [ ] Change version.py
- [ ] Create basic logo (even temporary)
- [ ] Update about dialog
- [ ] Test build
### Week 2-3: Make it Yours ⭐⭐
- [ ] Custom theme/colors
- [ ] Update all branding text
- [ ] Polish UI
- [ ] First unique feature (pick easiest)
### Month 2-3: First Unique Value ⭐
- [ ] AI assistant OR cloud sync (pick one)
- [ ] Enhanced export
- [ ] Better onboarding
### Month 4-6: Ecosystem
- [ ] Plugin marketplace
- [ ] Templates
- [ ] Documentation site
- [ ] Community tools
---
## Next Steps
1. **Review this plan** - What excites you most?
2. **Choose Phase 1 task** - Start with version.py?
3. **Create AeThex logo** - Use AI to generate?
4. **Make first edit** - Change the engine name!
Ready to start making changes? Tell me which task to tackle first! 🚀

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# Getting Started with AeThex Engine
## Your Journey Starts Here 🚀
Don't worry if this feels overwhelming - we'll take it step by step!
## What You Have Right Now
✅ Godot Engine source code (in the `engine/` folder)
✅ Project structure set up
✅ This awesome documentation
## What You Need to Do Next
### Step 1: Install Build Tools (5 minutes)
Run this command to install everything you need:
```bash
sudo apt-get update && sudo apt-get install -y \
build-essential scons pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev \
libpulse-dev libudev-dev libxi-dev libxrandr-dev
```
### Step 2: Build Your First Engine (15-30 minutes)
```bash
cd /workspaces/AeThex-Engine-Core/engine
scons platform=linuxbsd target=editor -j4
```
This will compile the engine. Grab a coffee ☕ - it takes a while the first time!
### Step 3: Run It!
```bash
./bin/godot.linuxbsd.editor.x86_64
```
🎉 **Congratulations!** You just built a game engine from source!
## Common Issues & Solutions
### "scons: command not found"
→ Run the install command from Step 1
### Build fails with "missing header"
→ Make sure all dependencies are installed (Step 1)
### Build takes forever
→ That's normal for the first build! Subsequent builds are much faster
### I'm stuck!
→ Ask Claude (me!) for help - just describe what's happening
## What's Next?
Once you have the engine built:
1. **Explore** - Click around, see how it works
2. **Customize** - Start changing colors, text, features
3. **Learn** - Check out Godot tutorials to understand the codebase
4. **Build** - Add your first unique AeThex feature!
## Pro Tips
- Use `-j4` or `-j8` flag to compile faster (parallel jobs)
- The engine remembers what's compiled - rebuilds are quick!
- Change one small thing at a time
- Test frequently
- Ask Claude for help anytime
## Your First Customization Ideas
**Easy:**
- Change the splash screen logo
- Modify the default project name
- Add a custom color theme
**Medium:**
- Add a new menu item
- Create a custom export template
- Build a new tool window
**Advanced:**
- Integrate an AI API
- Add cloud save functionality
- Create a new node type
---
**Remember:** Every expert was once a beginner. You've got this! 💪

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# Quick Wins - Start Here! 🎯
## Your First 5 Changes (30 minutes each)
These are simple edits that make immediate, visible impact.
---
## 1⃣ Change the Engine Name (5 minutes)
**File:** `engine/version.py`
**Before:**
```python
short_name = "godot"
name = "Godot Engine"
```
**After:**
```python
short_name = "aethex"
name = "AeThex Engine"
```
**Result:** Every window, dialog, and title will say "AeThex Engine"
**Command:**
```bash
# I can make this change for you right now!
```
---
## 2⃣ Update the Website Link (2 minutes)
**Same file:** `engine/version.py`
**Change:**
```python
website = "https://godotengine.org"
```
**To:**
```python
website = "https://aethex.io" # or your domain
```
**Result:** Help → Visit Website will go to your site
---
## 3⃣ Update the About Dialog (10 minutes)
**File:** `engine/editor/gui/editor_about.cpp`
**Line ~57, Add your credit:**
```cpp
_about_text_label->set_text(
String(U"© 2026-present AeThex Labs\n") +
String(U"Powered by Godot Engine (MIT)\n\n") +
String(U"© 2014-present ") + TTR("Godot Engine contributors") + ".\n" +
String(U"© 2007-2014 Juan Linietsky, Ariel Manzur.\n"));
```
**Result:** Help → About shows AeThex branding
---
## 4⃣ Change Default Theme Color (20 minutes)
**File:** `engine/editor/themes/editor_theme_manager.cpp`
**Find the accent color definition and customize:**
- Search for "accent_color"
- Change RGB values to your brand color
- Rebuild and see your color throughout the editor!
---
## 5⃣ Create Placeholder Logos (30 minutes)
**Files to create:**
- `engine/icon.svg` - Simple AeThex icon
- `engine/logo.svg` - AeThex wordmark
**Quick method:**
1. Use AI image generator (DALL-E, Midjourney)
2. Or use Figma/Inkscape
3. Or just edit existing logos with text
**Temporary is OK!** Evolve it over time.
---
## Try It Without Building
You can make these changes and commit them without building!
Later when you build, you'll see all your branding.
**Want me to make these changes right now?** Say:
- "Change version.py"
- "Update about dialog"
- "Make all quick wins"
Let's get AeThex branded! 🚀

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# Custom Welcome Screen Implementation Plan
## Overview
The AeThex Engine welcome screen will provide a modern, branded onboarding experience
that highlights AeThex's unique features and helps users get started quickly.
## Files to Modify
### Primary Files:
- `engine/editor/project_manager/project_manager.cpp` - Main project manager
- `engine/editor/project_manager/project_manager.h` - Header file
### customization Points:
## 1. Branding Elements
### Window Title (Already Done via version.py)
The project manager will now show "AeThex Engine - Project Manager"
### Welcome Panel
**Location:** Create new panel in project_manager.cpp
**Content:**
```
┌─────────────────────────────────────────┐
│ [AeThex Logo] AeThex Engine │
│ │
│ Next-Generation Game Engine │
│ • AI-Powered Development │
│ • Cloud-First Architecture │
│ • Modern Developer Tools │
│ │
│ [New Project] [Open Project] │
│ [Import Project] │
│ │
│ Quick Start: │
│ • First Game Tutorial → │
│ • Documentation → │
│ • Sample Projects → │
└─────────────────────────────────────────┘
```
## 2. Custom Features Panel
### Getting Started Section
- Interactive tutorial launcher
- Video tutorials embedded/linked
- Sample project templates
- Community showcases
### What's New Section
- Latest AeThex features
- Update notifications
- Blog/news feed integration
### Resource Links
- Documentation (searchable)
- Discord Community
- Asset Marketplace (future)
- GitHub Repository
## 3. Visual Customizations
### Color Theme
Apply AeThex cyan/purple gradient:
```cpp
// In _update_theme()
Color aethex_primary = Color(0.0, 0.851, 1.0); // #00D9FF
Color aethex_secondary = Color(0.545, 0.361, 0.965); // #8B5CF6
Color aethex_dark = Color(0.118, 0.118, 0.180); // #1E1E2E
```
### Custom Panels
- Rounded corners with glow effect
- Gradient backgrounds
- Smooth animations
- Modern card-based layout
## 4. Implementation Steps
### Step 1: Add Welcome Panel Widget
```cpp
// In ProjectManager class
Control *welcome_panel = nullptr;
void _create_welcome_panel() {
welcome_panel = memnew(PanelContainer);
// Add logo, text, buttons
}
```
### Step 2: Add Quick Links
```cpp
LinkButton *docs_link = memnew(LinkButton);
docs_link->set_text("Documentation");
docs_link->connect("pressed", callable_mp(this, &ProjectManager::_open_docs));
```
### Step 3: Add Template Selector
```cpp
OptionButton *template_selector = memnew(OptionButton);
template_selector->add_item("2D Platformer Starter");
template_selector->add_item("3D First-Person Template");
template_selector->add_item("UI/Menu Template");
// etc.
```
### Step 4: Recent Projects Enhancement
- Add project screenshots/thumbnails
- Show project stats (last modified, file size)
- Quick actions (Run, Edit, Remove)
- Tag system for organization
## 5. Advanced Features (Future)
### Cloud Integration
- Sign in with AeThex account
- Sync projects across devices
- Cloud-based collaboration
- Remote project management
### AI Assistant Welcome
- "What would you like to create today?"
- AI-powered project setup
- Smart template recommendation
- Code generation quick start
### Analytics & Insights
- Usage statistics (optional opt-in)
- Performance recommendations
- Community trends
- Popular assets/tools
## 6. Code Structure
### New File: `engine/editor/project_manager/aethex_welcome_panel.h`
```cpp
class AeThexWelcomePanel : public PanelContainer {
GDCLASS(AeThexWelcomePanel, PanelContainer);
private:
VBoxContainer *main_container;
TextureRect *logo_display;
RichTextLabel *welcome_text;
HBoxContainer *quick_actions;
void _on_new_project();
void _on_quick_tutorial();
void _on_open_docs();
protected:
static void _bind_methods();
public:
void update_theme();
AeThexWelcomePanel();
};
```
### New File: `engine/editor/project_manager/aethex_welcome_panel.cpp`
Implementation of the welcome panel with all AeThex branding and quick actions.
## 7. Testing Checklist
- [ ] Logo displays correctly
- [ ] All links open correctly
- [ ] Theme matches AeThex colors
- [ ] Buttons are responsive
- [ ] Keyboard navigation works
- [ ] Scales properly on different resolutions
- [ ] Translations work (TTR macros)
- [ ] Animation performance is smooth
## 8. Future Enhancements
### Phase 1 (Month 1-2)
- Basic branding and layout
- Quick links functional
- Custom color theme
### Phase 2 (Month 3-4)
- Template system
- Interactive tutorials
- Project thumbnails
### Phase 3 (Month 5-6)
- Cloud integration
- AI assistant preview
- Analytics dashboard
### Phase 4 (Month 6+)
- Full feature parity with vision
- Community showcase
- Marketplace integration
## Implementation Priority
**High Priority (Do First):**
1. ✅ Window title and branding (Done via version.py)
2. Custom welcome message
3. AeThex-styled buttons and panels
4. Quick link buttons
**Medium Priority (Do Soon):**
1. Template project system
2. Getting started tutorial
3. News/updates panel
4. Enhanced recent projects view
**Low Priority (Do Later):**
1. Cloud integration UI
2. AI assistant interface
3. Analytics dashboard
4. Community features
## Current Status
**Completed:**
- Engine name branding
- Logo files
- Color scheme defined
**Next Steps:**
- Create `aethex_welcome_panel.h/cpp`
- Integrate into `project_manager.cpp`
- Add custom styling
- Test and refine
---
**Note:** The welcome screen is a complex UI component. Start with simple text/button
customizations, then gradually add more sophisticated features as the project matures.

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