A material that processes blit calls to a DrawableTexture. A material resource that can be used by DrawableTextures when processing blit calls to draw. The manner in which the newly blitted texture is blended with the original DrawableTexture. Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value. Additive blending mode. Subtractive blending mode. Multiplicative blending mode. No blending mode, direct color copy.