A camera node which automatically positions itself based on XR tracking data. A camera node which automatically positions itself based on XR tracking data. In contrast to [XRController3D], the render thread has access to more up-to-date tracking data, and the location of the [XRCamera3D] node can lag a few milliseconds behind what is used for rendering. [b]Note:[/b] If [member Viewport.use_xr] is [code]true[/code], most of the camera properties are overridden by the active [XRInterface]. The only properties that can be trusted are the near and far planes. $DOCS_URL/tutorials/xr/index.html