//------------------------------------------------------------------------------------------------------------------------------------------------------------- // // MetalFX/MTL4FXFrameInterpolator.hpp // // Copyright 2020-2025 Apple Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //------------------------------------------------------------------------------------------------------------------------------------------------------------- #pragma once //------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "MTLFXDefines.hpp" #include "MTLFXPrivate.hpp" #include "MTLFXFrameInterpolator.hpp" #include "../Metal/Metal.hpp" //------------------------------------------------------------------------------------------------------------------------------------------------------------- namespace MTL4FX { class FrameInterpolator : public NS::Referencing { public: void encodeToCommandBuffer(MTL4::CommandBuffer* commandBuffer); }; } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTL4FX::FrameInterpolator::encodeToCommandBuffer(MTL4::CommandBuffer* commandBuffer) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( encodeToCommandBuffer_ ), commandBuffer ); }