//------------------------------------------------------------------------------------------------------------------------------------------------------------- // // MetalFX/MTLFXFrameInterpolator.hpp // // Copyright 2020-2025 Apple Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //------------------------------------------------------------------------------------------------------------------------------------------------------------- #pragma once //------------------------------------------------------------------------------------------------------------------------------------------------------------- #include "MTLFXDefines.hpp" #include "MTLFXPrivate.hpp" #include "MTLFXTemporalScaler.hpp" #include "../Metal/Metal.hpp" //------------------------------------------------------------------------------------------------------------------------------------------------------------- namespace MTL4FX { class TemporalScaler; class TemporalDenoisedScaler; class FrameInterpolator; } namespace MTLFX { class FrameInterpolatorDescriptor : public NS::Copying< FrameInterpolatorDescriptor > { public: static FrameInterpolatorDescriptor* alloc(); FrameInterpolatorDescriptor* init(); MTL::PixelFormat colorTextureFormat() const; void setColorTextureFormat(MTL::PixelFormat colorTextureFormat); MTL::PixelFormat outputTextureFormat() const; void setOutputTextureFormat(MTL::PixelFormat outputTextureFormat); MTL::PixelFormat depthTextureFormat() const; void setDepthTextureFormat(MTL::PixelFormat depthTextureFormat); MTL::PixelFormat motionTextureFormat() const; void setMotionTextureFormat(MTL::PixelFormat motionTextureFormat); MTL::PixelFormat uiTextureFormat() const; void setUITextureFormat(MTL::PixelFormat uiTextureFormat); MTLFX::FrameInterpolatableScaler* scaler() const; void setScaler(MTLFX::FrameInterpolatableScaler* scaler); NS::UInteger inputWidth() const; void setInputWidth( NS::UInteger inputWidth ); NS::UInteger inputHeight() const; void setInputHeight( NS::UInteger inputHeight ); NS::UInteger outputWidth() const; void setOutputWidth( NS::UInteger outputWidth ); NS::UInteger outputHeight() const; void setOutputHeight( NS::UInteger outputHeight ); class FrameInterpolator* newFrameInterpolator( const MTL::Device* pDevice) const; MTL4FX::FrameInterpolator* newFrameInterpolator( const MTL::Device* pDevice, const MTL4::Compiler* pCompiler) const; static bool supportsMetal4FX(MTL::Device* device); static bool supportsDevice(MTL::Device* device); }; class FrameInterpolatorBase : public NS::Referencing { public: MTL::TextureUsage colorTextureUsage() const; MTL::TextureUsage outputTextureUsage() const; MTL::TextureUsage depthTextureUsage() const; MTL::TextureUsage motionTextureUsage() const; MTL::TextureUsage uiTextureUsage() const; MTL::PixelFormat colorTextureFormat() const; MTL::PixelFormat depthTextureFormat() const; MTL::PixelFormat motionTextureFormat() const; MTL::PixelFormat outputTextureFormat() const; NS::UInteger inputWidth() const; NS::UInteger inputHeight() const; NS::UInteger outputWidth() const; NS::UInteger outputHeight() const; MTL::PixelFormat uiTextureFormat() const; MTL::Texture* colorTexture() const; void setColorTexture(MTL::Texture* colorTexture); MTL::Texture* prevColorTexture() const; void setPrevColorTexture(MTL::Texture* prevColorTexture); MTL::Texture* depthTexture() const; void setDepthTexture(MTL::Texture* depthTexture); MTL::Texture* motionTexture() const; void setMotionTexture(MTL::Texture* motionTexture); float motionVectorScaleX() const; void setMotionVectorScaleX(float scaleX); float motionVectorScaleY() const; void setMotionVectorScaleY(float scaleY); float deltaTime() const; void setDeltaTime( float deltaTime ); float nearPlane() const; void setNearPlane( float nearPlane ); float farPlane() const; void setFarPlane( float farPlane ); float fieldOfView() const; void setFieldOfView( float fieldOfView ); float aspectRatio() const; void setAspectRatio( float aspectRatio ); MTL::Texture* uiTexture() const; void setUITexture(MTL::Texture* uiTexture); float jitterOffsetX() const; void setJitterOffsetX( float jitterOffsetX ); float jitterOffsetY() const; void setJitterOffsetY( float jitterOffsetY ); bool isUITextureComposited() const; void setIsUITextureComposited( bool uiTextureComposited ); bool shouldResetHistory() const; void setShouldResetHistory( bool shouldResetHistory ); MTL::Texture* outputTexture() const; void setOutputTexture( MTL::Texture* outputTexture ); MTL::Fence* fence() const; void setFence( MTL::Fence* fence ); bool isDepthReversed() const; void setDepthReversed( bool depthReversed ); }; class FrameInterpolator : public NS::Referencing { public: void encodeToCommandBuffer(MTL::CommandBuffer* commandBuffer); }; } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTLFX::FrameInterpolatorDescriptor* MTLFX::FrameInterpolatorDescriptor::alloc() { return NS::Object::alloc< FrameInterpolatorDescriptor >( _MTLFX_PRIVATE_CLS( MTLFXFrameInterpolatorDescriptor ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTLFX::FrameInterpolatorDescriptor* MTLFX::FrameInterpolatorDescriptor::init() { return NS::Object::init< FrameInterpolatorDescriptor >(); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorDescriptor::colorTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( colorTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setColorTextureFormat( MTL::PixelFormat colorTextureFormat ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setColorTextureFormat_ ), colorTextureFormat ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorDescriptor::outputTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( outputTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setOutputTextureFormat( MTL::PixelFormat outputTextureFormat ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputTextureFormat_ ), outputTextureFormat ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorDescriptor::depthTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( depthTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setDepthTextureFormat( MTL::PixelFormat depthTextureFormat ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthTextureFormat_ ), depthTextureFormat ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorDescriptor::motionTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( motionTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setMotionTextureFormat( MTL::PixelFormat motionTextureFormat ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionTextureFormat_ ), motionTextureFormat ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorDescriptor::uiTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( uiTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setUITextureFormat( MTL::PixelFormat uiTextureFormat ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setUITextureFormat_ ), uiTextureFormat ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTLFX::FrameInterpolatableScaler* MTLFX::FrameInterpolatorDescriptor::scaler() const { return NS::Object::sendMessage< MTLFX::FrameInterpolatableScaler* >( this, _MTLFX_PRIVATE_SEL( scaler ) ); } _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setScaler(MTLFX::FrameInterpolatableScaler* scaler) { NS::Object::sendMessage< void >(this, _MTLFX_PRIVATE_SEL( setScaler_ ), scaler ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorDescriptor::inputWidth() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputWidth ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setInputWidth( NS::UInteger inputWidth ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputWidth_ ), inputWidth ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorDescriptor::inputHeight() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputHeight ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setInputHeight( NS::UInteger inputHeight ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setInputHeight_ ), inputHeight ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorDescriptor::outputWidth() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputWidth ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setOutputWidth( NS::UInteger outputWidth ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputWidth_ ), outputWidth ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorDescriptor::outputHeight() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputHeight ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorDescriptor::setOutputHeight( NS::UInteger outputHeight ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputHeight_ ), outputHeight ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTLFX::FrameInterpolator* MTLFX::FrameInterpolatorDescriptor::newFrameInterpolator( const MTL::Device* device ) const { return NS::Object::sendMessage< MTLFX::FrameInterpolator* >( this, _MTLFX_PRIVATE_SEL( newFrameInterpolatorWithDevice_ ), device ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL4FX::FrameInterpolator* MTLFX::FrameInterpolatorDescriptor::newFrameInterpolator( const MTL::Device* device, const MTL4::Compiler* compiler ) const { return NS::Object::sendMessage< MTL4FX::FrameInterpolator* >( this, _MTLFX_PRIVATE_SEL( newFrameInterpolatorWithDevice_compiler_ ), device, compiler ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE bool MTLFX::FrameInterpolatorDescriptor::supportsMetal4FX(MTL::Device* device) { return NS::Object::sendMessageSafe< bool >( _MTLFX_PRIVATE_CLS(MTLFXFrameInterpolatorDescriptor), _MTLFX_PRIVATE_SEL( supportsMetal4FX_ ), device ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE bool MTLFX::FrameInterpolatorDescriptor::supportsDevice(MTL::Device* device) { return NS::Object::sendMessageSafe< bool >( _MTLFX_PRIVATE_CLS(MTLFXFrameInterpolatorDescriptor), _MTLFX_PRIVATE_SEL( supportsDevice_ ), device ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::TextureUsage MTLFX::FrameInterpolatorBase::colorTextureUsage() const { return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( colorTextureUsage ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::TextureUsage MTLFX::FrameInterpolatorBase::outputTextureUsage() const { return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( outputTextureUsage ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::TextureUsage MTLFX::FrameInterpolatorBase::depthTextureUsage() const { return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( depthTextureUsage ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::TextureUsage MTLFX::FrameInterpolatorBase::motionTextureUsage() const { return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( motionTextureUsage ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::TextureUsage MTLFX::FrameInterpolatorBase::uiTextureUsage() const { return NS::Object::sendMessage< MTL::TextureUsage >( this, _MTLFX_PRIVATE_SEL( uiTextureUsage ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorBase::colorTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( colorTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorBase::depthTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( depthTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorBase::motionTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( motionTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorBase::outputTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( outputTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorBase::inputWidth() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputWidth ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorBase::inputHeight() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( inputHeight ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorBase::outputWidth() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputWidth ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE NS::UInteger MTLFX::FrameInterpolatorBase::outputHeight() const { return NS::Object::sendMessage< NS::UInteger >( this, _MTLFX_PRIVATE_SEL( outputHeight ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::PixelFormat MTLFX::FrameInterpolatorBase::uiTextureFormat() const { return NS::Object::sendMessage< MTL::PixelFormat >( this, _MTLFX_PRIVATE_SEL( uiTextureFormat ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::colorTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( colorTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setColorTexture(MTL::Texture* colorTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setColorTexture_ ), colorTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::prevColorTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( prevColorTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setPrevColorTexture(MTL::Texture* prevColorTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setPrevColorTexture_ ), prevColorTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::depthTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( depthTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setDepthTexture(MTL::Texture* depthTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthTexture_ ), depthTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::motionTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( motionTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setMotionTexture(MTL::Texture* motionTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionTexture_ ), motionTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::motionVectorScaleX() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( motionVectorScaleX ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setMotionVectorScaleX(float scaleX) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionVectorScaleX_ ), scaleX ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::motionVectorScaleY() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( motionVectorScaleY ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setMotionVectorScaleY(float scaleY) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setMotionVectorScaleY_ ), scaleY ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::deltaTime() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( deltaTime ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setDeltaTime( float deltaTime ) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDeltaTime_ ), deltaTime ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::nearPlane() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( nearPlane ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setNearPlane( float nearPlane ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setNearPlane_ ), nearPlane ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::farPlane() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( farPlane ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setFarPlane( float farPlane ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setFarPlane_ ), farPlane ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::fieldOfView() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( fieldOfView ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setFieldOfView( float fieldOfView ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setFieldOfView_ ), fieldOfView ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::aspectRatio() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( aspectRatio ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setAspectRatio( float aspectRatio ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setAspectRatio_ ), aspectRatio ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::uiTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( uiTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setUITexture(MTL::Texture* uiTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setUITexture_ ), uiTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::jitterOffsetX() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( jitterOffsetX ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setJitterOffsetX( float jitterOffsetX ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setJitterOffsetX_ ), jitterOffsetX ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE float MTLFX::FrameInterpolatorBase::jitterOffsetY() const { return NS::Object::sendMessage< float >( this, _MTLFX_PRIVATE_SEL( jitterOffsetY ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setJitterOffsetY( float jitterOffsetY ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setJitterOffsetY_ ), jitterOffsetY ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE bool MTLFX::FrameInterpolatorBase::isUITextureComposited() const { return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isUITextureComposited ) ); } _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setIsUITextureComposited( bool uiTextureComposited ) { NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setIsUITextureComposited_ ), uiTextureComposited ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE bool MTLFX::FrameInterpolatorBase::shouldResetHistory() const { return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( shouldResetHistory ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setShouldResetHistory(bool shouldResetHistory) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setShouldResetHistory_ ), shouldResetHistory ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Texture* MTLFX::FrameInterpolatorBase::outputTexture() const { return NS::Object::sendMessage< MTL::Texture* >( this, _MTLFX_PRIVATE_SEL( outputTexture ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setOutputTexture(MTL::Texture* outputTexture) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setOutputTexture_ ), outputTexture ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE MTL::Fence* MTLFX::FrameInterpolatorBase::fence() const { return NS::Object::sendMessage< MTL::Fence* >( this, _MTLFX_PRIVATE_SEL( fence ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setFence(MTL::Fence* fence) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setFence_ ), fence ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE bool MTLFX::FrameInterpolatorBase::isDepthReversed() const { return NS::Object::sendMessage< bool >( this, _MTLFX_PRIVATE_SEL( isDepthReversed ) ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolatorBase::setDepthReversed(bool depthReversed) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( setDepthReversed_ ), depthReversed ); } //------------------------------------------------------------------------------------------------------------------------------------------------------------- _MTLFX_INLINE void MTLFX::FrameInterpolator::encodeToCommandBuffer(MTL::CommandBuffer* commandBuffer) { return NS::Object::sendMessage< void >( this, _MTLFX_PRIVATE_SEL( encodeToCommandBuffer_ ), commandBuffer ); }