#!/bin/bash -e # metal-cpp update script for Godot # # metal-cpp source: https://developer.apple.com/metal/cpp/ # This version includes Metal 4 APIs (macOS 26 / iOS 26). VERSION="macOS26-iOS26" SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)" REPO_ROOT="$(cd "$SCRIPT_DIR/../.." && pwd)" # If a zip is provided as argument, extract it if [ -n "$1" ]; then echo "Updating metal-cpp from: $1" rm -rf \ "$SCRIPT_DIR/Foundation" \ "$SCRIPT_DIR/Metal" \ "$SCRIPT_DIR/MetalFX" \ "$SCRIPT_DIR/QuartzCore" \ "$SCRIPT_DIR/SingleHeader" unzip -q "$1" -d "$SCRIPT_DIR" echo "Extracted metal-cpp $VERSION" else echo "Applying patches only..." fi # ============================================================================= # Apply Godot-specific patches # ============================================================================= echo "Applying Godot compatibility patches..." # Apply patch files (idempotent) PATCH_DIR="$SCRIPT_DIR/patches" if [ -d "$PATCH_DIR" ]; then for PATCH in "$PATCH_DIR"/*.patch; do if [ ! -e "$PATCH" ]; then echo " No patches found in $PATCH_DIR" break fi PATCH_NAME="$(basename "$PATCH")" if git -C "$REPO_ROOT" apply --check "$PATCH" > /dev/null 2>&1; then git -C "$REPO_ROOT" apply "$PATCH" echo " $PATCH_NAME: applied" elif git -C "$REPO_ROOT" apply --reverse --check "$PATCH" > /dev/null 2>&1; then echo " $PATCH_NAME: already applied" else echo " $PATCH_NAME: failed to apply" exit 1 fi done else echo " Warning: $PATCH_DIR not found" fi echo "Done."