/**************************************************************************/ /* variant_pools.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "core/variant/variant_pools.h" #include "core/math/aabb.h" #include "core/math/projection.h" #include "core/math/transform_2d.h" #include "core/math/transform_3d.h" #include "core/templates/paged_allocator.h" namespace VariantPools { union BucketSmall { BucketSmall() {} ~BucketSmall() {} Transform2D _transform2d; ::AABB _aabb; }; static_assert(sizeof(BucketSmall) == VariantPools::BUCKET_SMALL); static_assert(alignof(BucketSmall) == alignof(real_t)); union BucketMedium { BucketMedium() {} ~BucketMedium() {} Basis _basis; Transform3D _transform3d; }; static_assert(sizeof(BucketMedium) == VariantPools::BUCKET_MEDIUM); static_assert(alignof(BucketMedium) == alignof(real_t)); union BucketLarge { BucketLarge() {} ~BucketLarge() {} Projection _projection; }; static_assert(sizeof(BucketLarge) == VariantPools::BUCKET_LARGE); static_assert(alignof(BucketLarge) == alignof(real_t)); } //namespace VariantPools static PagedAllocator _bucket_small; static PagedAllocator _bucket_medium; static PagedAllocator _bucket_large; void *VariantPools::alloc_small() { return _bucket_small.alloc(); } void *VariantPools::alloc_medium() { return _bucket_medium.alloc(); } void *VariantPools::alloc_large() { return _bucket_large.alloc(); } void VariantPools::free_small(void *p_ptr) { _bucket_small.free(static_cast(p_ptr)); } void VariantPools::free_medium(void *p_ptr) { _bucket_medium.free(static_cast(p_ptr)); } void VariantPools::free_large(void *p_ptr) { _bucket_large.free(static_cast(p_ptr)); }