/**************************************************************************/ /* drawable_texture_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "scene/resources/atlas_texture.h" #include "scene/resources/image_texture.h" #include "scene/resources/material.h" class DrawableTexture2D : public Texture2D { GDCLASS(DrawableTexture2D, Texture2D); RES_BASE_EXTENSION("tex"); public: enum DrawableFormat { DRAWABLE_FORMAT_RGBA8, DRAWABLE_FORMAT_RGBA8_SRGB, DRAWABLE_FORMAT_RGBAH, DRAWABLE_FORMAT_RGBAF, }; private: mutable RID texture; int width = 64; int height = 64; bool mipmaps = false; DrawableFormat format = DRAWABLE_FORMAT_RGBA8; Color base_color = Color(1, 1, 1, 1); RID default_material; void _initialize(); protected: static void _bind_methods(); public: void set_width(int p_width); int get_width() const override; void set_height(int p_height); int get_height() const override; void set_format(DrawableFormat p_format); DrawableFormat get_format() const; void set_use_mipmaps(bool p_mipmaps); bool get_use_mipmaps() const; virtual RID get_rid() const override; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; void setup(int p_width, int p_height, DrawableFormat p_format, const Color &p_modulate = Color(1, 1, 1, 1), bool p_use_mipmaps = false); void blit_rect(const Rect2i p_rect, const Ref &p_source, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref &p_material = Ref()); void blit_rect_multi(const Rect2i p_rect, const TypedArray &p_sources, const TypedArray &p_extra_targets, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref &p_material = Ref()); virtual Ref get_image() const override; void generate_mipmaps(); DrawableTexture2D(); ~DrawableTexture2D(); }; VARIANT_ENUM_CAST(DrawableTexture2D::DrawableFormat)