AeThex-Engine-Core/engine/.clang-tidy
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

19 lines
755 B
YAML

Checks:
- -*
- bugprone-use-after-move
- modernize-deprecated-headers
- modernize-redundant-void-arg
- modernize-use-bool-literals
# - modernize-use-default-member-init # TODO Re-activate
- modernize-use-nullptr
- readability-braces-around-statements
- readability-redundant-member-init
HeaderFileExtensions: ["", h, hh, hpp, hxx, inc, glsl]
ImplementationFileExtensions: [c, cc, cpp, cxx, m, mm, java]
HeaderFilterRegex: (core|doc|drivers|editor|main|modules|platform|scene|servers|tests)/
FormatStyle: file
CheckOptions:
modernize-deprecated-headers.CheckHeaderFile: true
modernize-use-bool-literals.IgnoreMacros: false
modernize-use-default-member-init.IgnoreMacros: false
modernize-use-default-member-init.UseAssignment: true