AeThex-Engine-Core/engine/.clangd
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

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Text

# https://clangd.llvm.org/config
---
# Default conditions, apply everywhere.
Diagnostics:
Includes:
IgnoreHeader:
- \.compat\.inc
---
# Header-specific conditions.
If:
PathMatch: .*\.(h|hh|hpp|hxx|inc)
# Exclude certain, noisy warnings that lack full context. Replace with lowered severity if/when
# clangd gets diagnostic severity support. (See: https://github.com/clangd/clangd/issues/1937)
CompileFlags:
Add:
- -Wno-unneeded-internal-declaration
- -Wno-unused-const-variable
- -Wno-unused-function
- -Wno-unused-variable
---
# Suppress all third-party warnings.
If:
PathMatch: thirdparty/.*
Diagnostics:
Suppress: "*"