- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
295 lines
11 KiB
YAML
295 lines
11 KiB
YAML
name: 🐧 Linux Builds
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on:
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workflow_call:
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workflow_dispatch:
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# Global Settings
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env:
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SCONS_FLAGS: >-
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dev_mode=yes
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module_text_server_fb_enabled=yes
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"accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.18.0/"
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GODOT_CPP_BRANCH: 4.5
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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ASAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/asan.txt
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LSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/lsan.txt
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TSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/tsan.txt
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UBSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/ubsan.txt
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jobs:
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build-linux:
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# Stay one LTS before latest to increase portability of Linux artifacts.
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runs-on: ubuntu-22.04
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name: ${{ matrix.name }}
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timeout-minutes: 120
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor w/ Mono (target=editor)
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cache-name: linux-editor-mono
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target: editor
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scons-flags: module_mono_enabled=yes compiledb=yes
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bin: ./bin/godot.linuxbsd.editor.x86_64.mono
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build-mono: true
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doc-test: true
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proj-conv: true
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proj-export: true
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api-compat: true
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artifact: true
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# Validate godot-cpp compatibility on one arbitrary editor build.
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godot-cpp: true
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clang-tidy: true
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- name: Editor with doubles and GCC sanitizers (target=editor, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=mold)
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cache-name: linux-editor-double-sanitizers
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target: editor
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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scons-flags: >-
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dev_build=yes
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scu_build=yes
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debug_symbols=no
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precision=double
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use_asan=yes
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use_ubsan=yes
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linker=mold
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bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
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proj-test: true
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- name: Editor with clang sanitizers (target=editor, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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scons-flags: >-
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dev_build=yes
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use_asan=yes
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use_ubsan=yes
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use_llvm=yes
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linker=lld
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bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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# Test our oldest supported SCons/Python versions on one arbitrary editor build.
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legacy-scons: true
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- name: Editor with ThreadSanitizer (target=editor, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
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cache-name: linux-editor-thread-sanitizer
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target: editor
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scons-flags: >-
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dev_build=yes
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use_tsan=yes
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use_llvm=yes
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linker=lld
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bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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- name: Template w/ Mono, release (target=template_release)
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cache-name: linux-template-mono
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target: template_release
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scons-flags: module_mono_enabled=yes
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bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
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artifact: true
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- name: Template w/ Mono, debug (target=template_debug)
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cache-name: linux-template-mono-debug
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target: template_debug
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scons-flags: module_mono_enabled=yes
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bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
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artifact: true
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- name: Minimal template (target=template_release, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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scons-flags: >-
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modules_enabled_by_default=no
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module_text_server_fb_enabled=no
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disable_3d=yes
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disable_advanced_gui=yes
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disable_physics_2d=yes
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disable_physics_3d=yes
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deprecated=no
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minizip=no
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brotli=no
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bin: ./bin/godot.linuxbsd.template_release.x86_64
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artifact: true
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steps:
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- name: Checkout
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uses: actions/checkout@v6
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with:
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submodules: recursive
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fetch-depth: 2 # 2 needed for Get changed files; no trivial way to conditionally use 1
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# Keep in sync with static_checks.yml
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- name: Get changed files
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if: matrix.clang-tidy
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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if [ "${{ github.event_name }}" == "pull_request" ]; then
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files=$(git diff-tree --no-commit-id --name-only -r HEAD^1..HEAD 2> /dev/null || true)
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elif [ "${{ github.event_name }}" == "push" -a "${{ github.event.forced }}" == "false" -a "${{ github.event.created }}" == "false" ]; then
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files=$(git diff-tree --no-commit-id --name-only -r ${{ github.event.before }}..${{ github.event.after }} 2> /dev/null || true)
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fi
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files=$(echo "$files" | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
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echo "CHANGED_FILES=$files" >> $GITHUB_ENV
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- name: Setup dependencies
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run: |
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sudo apt-get update
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sudo apt-get install libwayland-bin # TODO: Figure out somehow how to embed this one.
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if [ "${{ matrix.proj-test }}" == "true" -o "${{ matrix.proj-export }}" == "true" ]; then
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sudo apt-get install mesa-vulkan-drivers
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fi
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- name: Free disk space on runner
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run: |
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echo "Disk usage before:" && df -h
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sudo rm -rf /usr/local/lib/android
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echo "Disk usage after:" && df -h
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Setup Python and SCons
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if: "!matrix.legacy-scons"
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uses: ./.github/actions/godot-deps
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- name: Setup Python and SCons (legacy versions)
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if: matrix.legacy-scons
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uses: ./.github/actions/godot-deps
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with:
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# Sync with Ensure*Version in SConstruct.
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python-version: 3.9
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scons-version: 4.0
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- name: Force remove preinstalled .NET SDKs
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if: matrix.build-mono
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run: |
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sudo rm -rf /usr/share/dotnet/sdk/*
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- name: Setup older .NET SDK as baseline
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if: matrix.build-mono
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uses: actions/setup-dotnet@v4
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with:
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# Targeting the oldest version we want to support to ensure it still builds.
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dotnet-version: 8.0.100
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- name: Download pre-built AccessKit
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uses: dsaltares/fetch-gh-release-asset@1.1.2
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with:
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repo: AccessKit/accesskit-c
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version: tags/0.18.0
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file: accesskit-c-0.18.0.zip
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target: accesskit-c-0.18.0/accesskit_c.zip
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- name: Extract pre-built AccessKit
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run: unzip -o accesskit-c-0.18.0/accesskit_c.zip
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- name: Install mold linker
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if: matrix.proj-test
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uses: rui314/setup-mold@v1
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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- name: Style checks via pre-commit
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if: matrix.clang-tidy
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uses: pre-commit/action@v3.0.1
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with:
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extra_args: --files ${{ env.CHANGED_FILES }} --hook-stage manual clang-tidy
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- name: Compilation (godot-cpp)
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uses: ./.github/actions/godot-cpp-build
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if: matrix.godot-cpp
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with:
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bin: ${{ matrix.bin }}
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scons-flags: target=template_debug dev_build=yes verbose=yes
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godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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- name: Generate C# glue
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if: matrix.build-mono
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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- name: Build .NET solutions
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if: matrix.build-mono
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run: |
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dotnet --info
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd --werror
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- name: Prepare artifact
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if: matrix.artifact
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: matrix.artifact
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with:
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name: ${{ matrix.cache-name }}
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- name: Unit tests
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --headless --test --force-colors
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- name: .NET source generators tests
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if: matrix.build-mono
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run: |
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dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
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# Check class reference
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- name: Check for class reference updates
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if: matrix.doc-test
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
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git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
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# Check API backwards compatibility
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- name: Check for GDExtension compatibility – JSON check
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if: matrix.api-compat
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run: |
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./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
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- name: Test GDExtension compatibility – load methods
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uses: ./.github/actions/godot-compat-test
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if: matrix.api-compat
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with:
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bin: ${{ matrix.bin }}
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reftags: "4.5-stable,4.4-stable"
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# Download and run the test project
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- name: Test Godot project
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uses: ./.github/actions/godot-project-test
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if: matrix.proj-test
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with:
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bin: ${{ matrix.bin }}
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# Test project export
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- name: Test project export
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uses: ./.github/actions/godot-project-export
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if: matrix.proj-export
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with:
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bin: ${{ matrix.bin }}
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# Test the project converter
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- name: Test project converter
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uses: ./.github/actions/godot-converter-test
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if: matrix.proj-conv
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with:
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bin: ${{ matrix.bin }}
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