- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
1.1 KiB
XML
18 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAdd3" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Blends two of three animations additively inside of an [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. Blends two animations out of three additively out of three based on the amount value.
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This animation node has three inputs:
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- The base animation to add to
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- A "-add" animation to blend with when the blend amount is negative
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- A "+add" animation to blend with when the blend amount is positive
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If the absolute value of the amount is greater than [code]1.0[/code], the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
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</description>
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<tutorials>
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<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
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</tutorials>
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</class>
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