AeThex-Engine-Core/engine/doc/classes/FABRIK3D.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

14 lines
913 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FABRIK3D" inherits="IterateIK3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Position based forward and backward reaching inverse kinematics solver.
</brief_description>
<description>
[FABRIK3D] is position based IK, allowing precise and accurate tracking of targets. It's ideal for simple chains without limitations.
The resulting twist around the forward vector will always be kept from the previous pose.
[b]Note:[/b] When the target is close to the root, it tends to produce zig-zag patterns, resulting in unnatural visual movement.
</description>
<tutorials>
<link title="Inverse Kinematics Returns to Godot 4.6 - IKModifier3D">https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes</link>
</tutorials>
</class>