- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
26 lines
1.8 KiB
XML
26 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouse" inherits="InputEventWithModifiers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base input event type for mouse events.
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</brief_description>
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<description>
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Stores general information about mouse events.
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" is_bitfield="true" default="0">
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The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
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</member>
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<member name="device" type="int" setter="set_device" getter="get_device" overrides="InputEvent" default="32" />
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<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
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When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport].
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When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer].
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport].
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When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control].
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</member>
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</members>
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</class>
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