- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
28 lines
1.2 KiB
XML
28 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JavaObject" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents an object from the Java Native Interface.
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</brief_description>
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<description>
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Represents an object from the Java Native Interface. It can be returned from Java methods called on [JavaClass] or other [JavaObject]s. See [JavaClassWrapper] for an example.
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[b]Note:[/b] This class only works on Android. On any other platform, this class does nothing.
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[b]Note:[/b] This class is not to be confused with [JavaScriptObject].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_java_class" qualifiers="const">
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<return type="JavaClass" />
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<description>
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Returns the [JavaClass] that this object is an instance of.
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</description>
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</method>
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<method name="has_java_method" qualifiers="const">
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<return type="bool" />
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<param index="0" name="method" type="StringName" />
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<description>
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Returns [code]true[/code] if the given [param method] name exists in the object's Java methods.
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</description>
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</method>
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</methods>
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</class>
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