- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
1.3 KiB
XML
21 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PacketPeerStream" inherits="PacketPeer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Wrapper to use a PacketPeer over a StreamPeer.
|
|
</brief_description>
|
|
<description>
|
|
PacketStreamPeer provides a wrapper for working using packets over a stream. This allows for using packet based code with StreamPeers. PacketPeerStream implements a custom protocol over the StreamPeer, so the user should not read or write to the wrapped StreamPeer directly.
|
|
[b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="input_buffer_max_size" type="int" setter="set_input_buffer_max_size" getter="get_input_buffer_max_size" default="65532">
|
|
</member>
|
|
<member name="output_buffer_max_size" type="int" setter="set_output_buffer_max_size" getter="get_output_buffer_max_size" default="65532">
|
|
</member>
|
|
<member name="stream_peer" type="StreamPeer" setter="set_stream_peer" getter="get_stream_peer">
|
|
The wrapped [StreamPeer] object.
|
|
</member>
|
|
</members>
|
|
</class>
|