- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
60 lines
2.4 KiB
XML
60 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer3DRenderingServerHandler" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A class used to provide [method PhysicsServer3DExtension._soft_body_update_rendering_server] with a rendering handler for soft bodies.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_set_aabb" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="aabb" type="AABB" />
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<description>
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Called by the [PhysicsServer3D] to set the bounding box for the [SoftBody3D].
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</description>
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</method>
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<method name="_set_normal" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="vertex_id" type="int" />
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<param index="1" name="normal" type="Vector3" />
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<description>
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Called by the [PhysicsServer3D] to set the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
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[b]Note:[/b] The [param normal] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
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</description>
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</method>
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<method name="_set_vertex" qualifiers="virtual required">
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<return type="void" />
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<param index="0" name="vertex_id" type="int" />
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<param index="1" name="vertex" type="Vector3" />
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<description>
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Called by the [PhysicsServer3D] to set the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
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[b]Note:[/b] The [param vertex] parameter used to be of type [code]const void*[/code] prior to Godot 4.2.
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</description>
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</method>
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<method name="set_aabb">
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<return type="void" />
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<param index="0" name="aabb" type="AABB" />
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<description>
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Sets the bounding box for the [SoftBody3D].
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</description>
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</method>
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<method name="set_normal">
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<return type="void" />
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<param index="0" name="vertex_id" type="int" />
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<param index="1" name="normal" type="Vector3" />
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<description>
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Sets the normal for the [SoftBody3D] vertex at the index specified by [param vertex_id].
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</description>
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</method>
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<method name="set_vertex">
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<return type="void" />
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<param index="0" name="vertex_id" type="int" />
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<param index="1" name="vertex" type="Vector3" />
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<description>
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Sets the position for the [SoftBody3D] vertex at the index specified by [param vertex_id].
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</description>
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</method>
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</methods>
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</class>
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