- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
34 lines
1.8 KiB
XML
34 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RichTextEffect" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A custom effect for a [RichTextLabel].
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</brief_description>
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<description>
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A custom effect for a [RichTextLabel], which can be loaded in the [RichTextLabel] inspector or using [method RichTextLabel.install_effect].
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[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
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[codeblocks]
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[gdscript skip-lint]
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# The RichTextEffect will be usable like this: `[example]Some text[/example]`
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var bbcode = "example"
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[/gdscript]
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[csharp skip-lint]
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// The RichTextEffect will be usable like this: `[example]Some text[/example]`
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string bbcode = "example";
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[/csharp]
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[/codeblocks]
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[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
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</description>
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<tutorials>
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<link title="BBCode in RichTextLabel">$DOCS_URL/tutorials/ui/bbcode_in_richtextlabel.html</link>
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<link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link>
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</tutorials>
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<methods>
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<method name="_process_custom_fx" qualifiers="virtual const">
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<return type="bool" />
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<param index="0" name="char_fx" type="CharFXTransform" />
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<description>
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Override this method to modify properties in [param char_fx]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.
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</description>
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</method>
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</methods>
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</class>
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