- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
85 lines
3 KiB
XML
85 lines
3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileMapPattern" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Holds a pattern to be copied from or pasted into [TileMap]s.
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</brief_description>
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<description>
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This resource holds a set of cells to help bulk manipulations of [TileMap].
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A pattern always starts at the [code](0, 0)[/code] coordinates and cannot have cells with negative coordinates.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cell_alternative_tile" qualifiers="const">
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<return type="int" />
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<param index="0" name="coords" type="Vector2i" />
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<description>
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Returns the tile alternative ID of the cell at [param coords].
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</description>
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</method>
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<method name="get_cell_atlas_coords" qualifiers="const">
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<return type="Vector2i" />
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<param index="0" name="coords" type="Vector2i" />
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<description>
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Returns the tile atlas coordinates ID of the cell at [param coords].
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</description>
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</method>
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<method name="get_cell_source_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="coords" type="Vector2i" />
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<description>
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Returns the tile source ID of the cell at [param coords].
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</description>
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</method>
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<method name="get_size" qualifiers="const">
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<return type="Vector2i" />
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<description>
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Returns the size, in cells, of the pattern.
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</description>
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</method>
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<method name="get_used_cells" qualifiers="const">
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<return type="Vector2i[]" />
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<description>
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Returns the list of used cell coordinates in the pattern.
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</description>
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</method>
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<method name="has_cell" qualifiers="const">
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<return type="bool" />
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<param index="0" name="coords" type="Vector2i" />
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<description>
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Returns whether the pattern has a tile at the given coordinates.
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</description>
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</method>
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<method name="is_empty" qualifiers="const">
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<return type="bool" />
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<description>
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Returns whether the pattern is empty or not.
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</description>
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</method>
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<method name="remove_cell">
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<return type="void" />
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<param index="0" name="coords" type="Vector2i" />
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<param index="1" name="update_size" type="bool" />
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<description>
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Remove the cell at the given coordinates.
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</description>
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</method>
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<method name="set_cell">
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<return type="void" />
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<param index="0" name="coords" type="Vector2i" />
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<param index="1" name="source_id" type="int" default="-1" />
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<param index="2" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
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<param index="3" name="alternative_tile" type="int" default="-1" />
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<description>
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Sets the tile identifiers for the cell at coordinates [param coords]. See [method TileMap.set_cell].
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</description>
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</method>
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<method name="set_size">
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<return type="void" />
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<param index="0" name="size" type="Vector2i" />
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<description>
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Sets the size of the pattern.
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</description>
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</method>
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</methods>
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</class>
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