- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
18 lines
765 B
XML
18 lines
765 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Tweener" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract class for all Tweeners used by [Tween].
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</brief_description>
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<description>
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Tweeners are objects that perform a specific animating task, e.g. interpolating a property or calling a method at a given time. A [Tweener] can't be created manually, you need to use a dedicated method from [Tween].
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</description>
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<tutorials>
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</tutorials>
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<signals>
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<signal name="finished">
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<description>
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Emitted when the [Tweener] has just finished its job or became invalid (e.g. due to a freed object).
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</description>
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</signal>
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</signals>
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</class>
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