AeThex-Engine-Core/engine/doc/classes/VisualShaderNodeUIntFunc.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUIntFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
An unsigned scalar integer function to be used within the visual shader graph.
</brief_description>
<description>
Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
</description>
<tutorials>
</tutorials>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUIntFunc.Function" default="0">
A function to be applied to the scalar.
</member>
</members>
<constants>
<constant name="FUNC_NEGATE" value="0" enum="Function">
Negates the [code]x[/code] using [code]-(x)[/code].
</constant>
<constant name="FUNC_BITWISE_NOT" value="1" enum="Function">
Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
</constant>
<constant name="FUNC_MAX" value="2" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
</constants>
</class>