AeThex-Engine-Core/engine/drivers/apple_embedded/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

35 lines
1.1 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
from SCons.Script import Glob
from platform_methods import setup_swift_builder
Import("env")
env_apple_embedded = env.Clone()
# Enable module support
env_apple_embedded.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
# Configure Swift builder
apple_platform = env["APPLE_PLATFORM"]
sdk_path = env["APPLE_SDK_PATH"]
current_path = Dir(".").abspath
bridging_header_filename = "bridging_header_apple_embedded.h"
swift_files = Glob("*.swift")
swift_file_names = list(map(lambda f: f.name, swift_files))
setup_swift_builder(
env_apple_embedded, apple_platform, sdk_path, current_path, bridging_header_filename, swift_file_names
)
# Use bundled Vulkan headers
vulkan_dir = "#thirdparty/vulkan"
env_apple_embedded.Prepend(CPPPATH=[vulkan_dir, vulkan_dir + "/include"])
# Use bundled metal-cpp headers
env_apple_embedded.Prepend(CPPPATH=["#thirdparty/metal-cpp"])
# Driver source files
env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.mm")
env_apple_embedded.add_source_files(env_apple_embedded.drivers_sources, "*.swift")