- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
522 B
Python
24 lines
522 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import os
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import editor_icons_builders
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# Editor's own icons
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icon_sources = Glob("*.svg")
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# Module icons
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for path in env.module_icons_paths:
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if not os.path.isabs(path):
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icon_sources += Glob(f"#{path}/*.svg") # Built-in.
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else:
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icon_sources += Glob(f"{path}/*.svg") # Custom.
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env.CommandNoCache(
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"#editor/themes/editor_icons.gen.h",
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icon_sources,
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env.Run(editor_icons_builders.make_editor_icons_action),
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)
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