AeThex-Engine-Core/engine/modules/fbx/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

51 lines
1.2 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_fbx = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/ufbx/"
thirdparty_sources = [thirdparty_dir + "ufbx.c"]
env_fbx.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_fbx.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.Append(
CPPDEFINES=[
"UFBX_NO_SUBDIVISION",
"UFBX_NO_TESSELLATION",
"UFBX_NO_GEOMETRY_CACHE",
"UFBX_NO_SCENE_EVALUATION",
"UFBX_NO_INDEX_GENERATION",
"UFBX_NO_SKINNING_EVALUATION",
"UFBX_NO_FORMAT_OBJ",
]
)
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_fbx.add_source_files(module_obj, "*.cpp")
env_fbx.add_source_files(module_obj, "structures/*.cpp")
SConscript("extensions/SCsub")
if env.editor_build:
env_fbx.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)