- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
69 lines
3 KiB
XML
69 lines
3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GDScriptLanguageProtocol" inherits="JSONRPC" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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GDScript language server.
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</brief_description>
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<description>
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Provides access to certain features that are implemented in the language server.
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[b]Note:[/b] This class is not a language server client that can be used to access LSP functionality. It only provides access to a limited set of features that is implemented using the same technical foundation as the language server.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_text_document" deprecated="[GDScriptTextDocument] is deprecated.">
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<return type="GDScriptTextDocument" />
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<description>
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Returns the language server's [GDScriptTextDocument] instance.
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</description>
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</method>
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<method name="get_workspace">
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<return type="GDScriptWorkspace" />
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<description>
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Returns the language server's [GDScriptWorkspace] instance.
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</description>
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</method>
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<method name="initialize" deprecated="Accessing LSP endpoints directly might lead to unwanted side effects. Connect to the server via TCP, like a regular language server client.">
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<return type="Dictionary" />
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<param index="0" name="params" type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="initialized" deprecated="Accessing LSP endpoints directly might lead to unwanted side effects. Connect to the server via TCP, like a regular language server client.">
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<return type="void" />
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<param index="0" name="params" type="Variant" />
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<description>
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</description>
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</method>
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<method name="is_initialized" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the language server was initialized by a language server client, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="is_smart_resolve_enabled" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the language server is providing the smart resolve feature, [code]false[/code] otherwise. The feature can be configured through the editor settings.
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</description>
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</method>
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<method name="notify_client" deprecated="Might result in unwanted side effects for connected clients.">
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<return type="void" />
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<param index="0" name="method" type="String" />
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<param index="1" name="params" type="Variant" default="null" />
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<param index="2" name="client_id" type="int" default="-1" />
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<description>
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</description>
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</method>
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<method name="on_client_connected" deprecated="Might result in unwanted side effects for connected clients.">
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<return type="int" enum="Error" />
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<description>
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</description>
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</method>
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<method name="on_client_disconnected" deprecated="Might result in unwanted side effects for connected clients.">
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<return type="void" />
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<param index="0" name="client_id" type="int" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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