AeThex-Engine-Core/engine/modules/openxr/doc_classes/OpenXRAnalogThresholdModifier.xml
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🚀 AeThex Engine v1.0 - Complete Fork
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Tech Stack:
- C++ game engine core
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRAnalogThresholdModifier" inherits="OpenXRActionBindingModifier" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
The analog threshold binding modifier can modify a float input to a boolean input with specified thresholds.
</brief_description>
<description>
The analog threshold binding modifier can modify a float input to a boolean input with specified thresholds.
See [url=https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html#XR_VALVE_analog_threshold]XR_VALVE_analog_threshold[/url] for in-depth details.
</description>
<tutorials>
</tutorials>
<members>
<member name="off_haptic" type="OpenXRHapticBase" setter="set_off_haptic" getter="get_off_haptic">
Haptic pulse to emit when the user releases the input.
</member>
<member name="off_threshold" type="float" setter="set_off_threshold" getter="get_off_threshold" default="0.4">
When our input value falls below this, our output becomes [code]false[/code].
</member>
<member name="on_haptic" type="OpenXRHapticBase" setter="set_on_haptic" getter="get_on_haptic">
Haptic pulse to emit when the user presses the input.
</member>
<member name="on_threshold" type="float" setter="set_on_threshold" getter="get_on_threshold" default="0.6">
When our input value is equal or larger than this value, our output becomes [code]true[/code]. It stays [code]true[/code] until it falls under the [member off_threshold] value.
</member>
</members>
</class>