- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
712 B
XML
19 lines
712 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OpenXRSpatialPlaneTrackingCapability" inherits="OpenXRExtensionWrapper" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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Implementation for handling spatial entity plane tracking logic.
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</brief_description>
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<description>
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This class handles the OpenXR plane tracking spatial entity extension.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_supported">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if plane tracking is supported by the current device.
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</description>
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</method>
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</methods>
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</class>
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