AeThex-Engine-Core/engine/modules/theora/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

115 lines
2.8 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_theora = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_libtheora"]:
thirdparty_dir = "#thirdparty/libtheora/"
thirdparty_sources = [
"bitpack.c",
"decinfo.c",
"decode.c",
"dequant.c",
"fragment.c",
"huffdec.c",
"idct.c",
"info.c",
"internal.c",
"quant.c",
"state.c",
]
if env.editor_build:
thirdparty_sources += [
"analyze.c",
"encfrag.c",
"encinfo.c",
"encode.c",
"enquant.c",
"fdct.c",
"huffenc.c",
"mathops.c",
"mcenc.c",
"rate.c",
"tokenize.c",
]
thirdparty_sources_x86 = [
"x86/mmxfrag.c",
"x86/mmxidct.c",
"x86/mmxstate.c",
"x86/sse2idct.c",
"x86/x86cpu.c",
"x86/x86state.c",
]
if env.editor_build:
thirdparty_sources_x86 += [
"x86/mmxencfrag.c",
"x86/mmxfdct.c",
"x86/sse2encfrag.c",
"x86/sse2fdct.c",
"x86/x86enc.c",
"x86/x86enquant.c",
]
thirdparty_sources_x86_vc = [
"x86_vc/mmxfrag.c",
"x86_vc/mmxidct.c",
"x86_vc/mmxstate.c",
"x86_vc/x86cpu.c",
"x86_vc/x86state.c",
]
if env.editor_build:
thirdparty_sources_x86_vc += [
"x86_vc/mmxencfrag.c",
"x86_vc/mmxfdct.c",
"x86_vc/x86enc.c",
]
if env["x86_libtheora_opt_gcc"]:
thirdparty_sources += thirdparty_sources_x86
if env["x86_libtheora_opt_vc"]:
thirdparty_sources += thirdparty_sources_x86_vc
if env["x86_libtheora_opt_gcc"] or env["x86_libtheora_opt_vc"]:
env_theora.Append(CPPDEFINES=["OC_X86_ASM"])
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_theora.Prepend(CPPPATH=[thirdparty_dir])
# also requires libogg and libvorbis
if env["builtin_libogg"]:
env_theora.Prepend(CPPPATH=["#thirdparty/libogg"])
if env["builtin_libvorbis"]:
env_theora.Prepend(CPPPATH=["#thirdparty/libvorbis"])
env_thirdparty = env_theora.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_theora.add_source_files(module_obj, "*.cpp")
if env.editor_build:
env_theora.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)