AeThex-Engine-Core/engine/platform/android/java/settings.gradle
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

29 lines
934 B
Groovy

// Configure the root project.
pluginManagement {
apply from: 'app/config.gradle'
plugins {
id 'com.android.application' version versions.androidGradlePlugin
id 'com.android.library' version versions.androidGradlePlugin
id 'com.android.asset-pack' version versions.androidGradlePlugin
id 'org.jetbrains.kotlin.android' version versions.kotlinVersion
id 'io.github.gradle-nexus.publish-plugin' version versions.nexusPublishVersion
}
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
maven { url "https://central.sonatype.com/repository/maven-snapshots/"}
}
}
rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
include ':editor'
include ':assetPackInstallTime'
project(':assetPackInstallTime').projectDir = file("app/assetPackInstallTime")