AeThex-Engine-Core/engine/platform/linuxbsd/x11/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

36 lines
931 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
File = env.File
source_files = [
File("display_server_x11.cpp"),
File("key_mapping_x11.cpp"),
]
if env["use_sowrap"]:
source_files.append([
File("dynwrappers/xlib-so_wrap.c"),
File("dynwrappers/xcursor-so_wrap.c"),
File("dynwrappers/xinerama-so_wrap.c"),
File("dynwrappers/xinput2-so_wrap.c"),
File("dynwrappers/xrandr-so_wrap.c"),
File("dynwrappers/xrender-so_wrap.c"),
File("dynwrappers/xext-so_wrap.c"),
])
if env["vulkan"]:
source_files.append(File("rendering_context_driver_vulkan_x11.cpp"))
if env["opengl3"]:
env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
source_files.append([
File("gl_manager_x11_egl.cpp"),
File("gl_manager_x11.cpp"),
File("detect_prime_x11.cpp"),
File("#thirdparty/glad/glx.c"),
])
Return("source_files")