- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
36 lines
931 B
Python
36 lines
931 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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File = env.File
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source_files = [
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File("display_server_x11.cpp"),
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File("key_mapping_x11.cpp"),
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]
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if env["use_sowrap"]:
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source_files.append([
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File("dynwrappers/xlib-so_wrap.c"),
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File("dynwrappers/xcursor-so_wrap.c"),
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File("dynwrappers/xinerama-so_wrap.c"),
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File("dynwrappers/xinput2-so_wrap.c"),
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File("dynwrappers/xrandr-so_wrap.c"),
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File("dynwrappers/xrender-so_wrap.c"),
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File("dynwrappers/xext-so_wrap.c"),
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])
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if env["vulkan"]:
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source_files.append(File("rendering_context_driver_vulkan_x11.cpp"))
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if env["opengl3"]:
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env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
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source_files.append([
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File("gl_manager_x11_egl.cpp"),
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File("gl_manager_x11.cpp"),
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File("detect_prime_x11.cpp"),
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File("#thirdparty/glad/glx.c"),
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])
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Return("source_files")
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