- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
23 lines
1.1 KiB
Python
23 lines
1.1 KiB
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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env.add_source_files(env.scene_sources, "tile_set.cpp")
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if not env["disable_physics_2d"]:
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env.add_source_files(env.scene_sources, "capsule_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "circle_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "concave_polygon_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "convex_polygon_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "rectangle_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "segment_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "separation_ray_shape_2d.cpp")
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env.add_source_files(env.scene_sources, "shape_2d.cpp")
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env.add_source_files(env.scene_sources, "world_boundary_shape_2d.cpp")
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if not env["disable_navigation_2d"]:
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env.add_source_files(env.scene_sources, "navigation_mesh_source_geometry_data_2d.cpp")
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env.add_source_files(env.scene_sources, "navigation_polygon.cpp")
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env.add_source_files(env.scene_sources, "polygon_path_finder.cpp")
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SConscript("skeleton/SCsub")
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