AeThex-Engine-Core/engine/scene/resources/3d/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
1.6 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
env.add_source_files(env.scene_sources, "fog_material.cpp")
env.add_source_files(env.scene_sources, "importer_mesh.cpp")
env.add_source_files(env.scene_sources, "joint_limitation_3d.cpp")
env.add_source_files(env.scene_sources, "joint_limitation_cone_3d.cpp")
env.add_source_files(env.scene_sources, "mesh_library.cpp")
env.add_source_files(env.scene_sources, "primitive_meshes.cpp")
env.add_source_files(env.scene_sources, "skin.cpp")
env.add_source_files(env.scene_sources, "sky_material.cpp")
env.add_source_files(env.scene_sources, "world_3d.cpp")
env.add_source_files(env.scene_sources, "skeleton/*.cpp")
if not env["disable_physics_3d"]:
env.add_source_files(env.scene_sources, "box_shape_3d.cpp")
env.add_source_files(env.scene_sources, "capsule_shape_3d.cpp")
env.add_source_files(env.scene_sources, "circle_shape_3d.cpp")
env.add_source_files(env.scene_sources, "concave_polygon_shape_3d.cpp")
env.add_source_files(env.scene_sources, "convex_polygon_shape_3d.cpp")
env.add_source_files(env.scene_sources, "cylinder_shape_3d.cpp")
env.add_source_files(env.scene_sources, "height_map_shape_3d.cpp")
env.add_source_files(env.scene_sources, "separation_ray_shape_3d.cpp")
env.add_source_files(env.scene_sources, "shape_3d.cpp")
env.add_source_files(env.scene_sources, "sphere_shape_3d.cpp")
env.add_source_files(env.scene_sources, "world_boundary_shape_3d.cpp")
if not env["disable_navigation_3d"]:
env.add_source_files(env.scene_sources, "navigation_mesh_source_geometry_data_3d.cpp")