AeThex-Engine-Core/engine/scene/resources/blit_material.h

72 lines
3 KiB
C++

/**************************************************************************/
/* blit_material.h */
/**************************************************************************/
/* This file is part of: */
/* AETHEX ENGINE */
/* https://aethex.dev */
/**************************************************************************/
/* Copyright (c) 2014-present AETHEX ENGINE contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/resources/material.h"
class BlitMaterial : public Material {
GDCLASS(BlitMaterial, Material);
public:
enum BlendMode {
BLEND_MODE_MIX,
BLEND_MODE_ADD,
BLEND_MODE_SUB,
BLEND_MODE_MUL,
BLEND_MODE_DISABLED
};
private:
static Mutex shader_mutex;
static RID shader_cache[5];
static void _update_shader(BlendMode p_blend);
mutable bool shader_set = false;
BlendMode blend_mode = BLEND_MODE_MIX;
protected:
static void _bind_methods();
public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
static void cleanup_shader();
BlitMaterial();
virtual ~BlitMaterial();
};
VARIANT_ENUM_CAST(BlitMaterial::BlendMode);