- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
764 B
Python
25 lines
764 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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import glob
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import test_builders
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Import("env")
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# Sources with tests must be explicitly linked first.
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force_link_sources = glob.glob("*/**/*.cpp", recursive=True)
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force_link_header = env.CommandNoCache(
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"force_link.gen.h", env.Value(force_link_sources), env.Run(test_builders.force_link_builder)
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)
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env.Depends(force_link_header, "test_builders.py")
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tests_obj = []
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if env["scu_build"]:
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# HACK: SCU setup doesn't support recursive/dynamic setup, so we must manually pass the files.
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env.add_source_files(tests_obj, glob.glob(".scu/*.cpp"))
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else:
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env.add_source_files(tests_obj, glob.glob("*.cpp") + force_link_sources)
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lib = env.add_library("tests", tests_obj)
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env.Prepend(LIBS=[lib])
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