- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/* Copyright 2013 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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/* Lookup tables to map prefix codes to value ranges. This is used during
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decoding of the block lengths, literal insertion lengths and copy lengths. */
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#ifndef BROTLI_DEC_PREFIX_H_
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#define BROTLI_DEC_PREFIX_H_
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#include "../common/constants.h"
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#include "../common/platform.h" /* IWYU pragma: keep */
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#include "../common/static_init.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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typedef struct CmdLutElement {
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uint8_t insert_len_extra_bits;
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uint8_t copy_len_extra_bits;
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int8_t distance_code;
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uint8_t context;
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uint16_t insert_len_offset;
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uint16_t copy_len_offset;
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} CmdLutElement;
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#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_NONE)
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BROTLI_INTERNAL extern const BROTLI_MODEL("small")
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CmdLutElement kCmdLut[BROTLI_NUM_COMMAND_SYMBOLS];
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#else
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BROTLI_INTERNAL BROTLI_BOOL BrotliDecoderInitCmdLut(CmdLutElement* items);
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BROTLI_INTERNAL extern BROTLI_MODEL("small")
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CmdLutElement kCmdLut[BROTLI_NUM_COMMAND_SYMBOLS];
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#endif
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#if defined(__cplusplus) || defined(c_plusplus)
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} /* extern "C" */
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#endif
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#endif /* BROTLI_DEC_PREFIX_H_ */
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