AeThex-Engine-Core/engine/thirdparty/brotli/dec/prefix.h
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
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- Custom hexagon logo and branding
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- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

43 lines
1.2 KiB
C++

/* Copyright 2013 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
/* Lookup tables to map prefix codes to value ranges. This is used during
decoding of the block lengths, literal insertion lengths and copy lengths. */
#ifndef BROTLI_DEC_PREFIX_H_
#define BROTLI_DEC_PREFIX_H_
#include "../common/constants.h"
#include "../common/platform.h" /* IWYU pragma: keep */
#include "../common/static_init.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
typedef struct CmdLutElement {
uint8_t insert_len_extra_bits;
uint8_t copy_len_extra_bits;
int8_t distance_code;
uint8_t context;
uint16_t insert_len_offset;
uint16_t copy_len_offset;
} CmdLutElement;
#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_NONE)
BROTLI_INTERNAL extern const BROTLI_MODEL("small")
CmdLutElement kCmdLut[BROTLI_NUM_COMMAND_SYMBOLS];
#else
BROTLI_INTERNAL BROTLI_BOOL BrotliDecoderInitCmdLut(CmdLutElement* items);
BROTLI_INTERNAL extern BROTLI_MODEL("small")
CmdLutElement kCmdLut[BROTLI_NUM_COMMAND_SYMBOLS];
#endif
#if defined(__cplusplus) || defined(c_plusplus)
} /* extern "C" */
#endif
#endif /* BROTLI_DEC_PREFIX_H_ */