- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/* Copyright 2025 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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#include "static_init.h"
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#include "../common/platform.h"
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#include "../common/static_init.h"
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#if (BROTLI_STATIC_INIT != BROTLI_STATIC_INIT_NONE)
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#include "../common/dictionary.h"
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#include "prefix.h"
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#endif
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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#if (BROTLI_STATIC_INIT != BROTLI_STATIC_INIT_NONE)
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static BROTLI_BOOL DoBrotliDecoderStaticInit(void) {
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BROTLI_BOOL ok = BrotliDecoderInitCmdLut(kCmdLut);
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if (!ok) return BROTLI_FALSE;
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return BROTLI_TRUE;
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}
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#endif /* BROTLI_STATIC_INIT_NONE */
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#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_EARLY)
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static BROTLI_BOOL kEarlyInitOk;
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static __attribute__((constructor)) void BrotliDecoderStaticInitEarly(void) {
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kEarlyInitOk = DoBrotliDecoderStaticInit();
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}
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#elif (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_LAZY)
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static BROTLI_BOOL kLazyInitOk;
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void BrotliDecoderLazyStaticInitInner(void) {
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kLazyInitOk = DoBrotliDecoderStaticInit();
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}
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#endif /* BROTLI_STATIC_INIT_EARLY */
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BROTLI_BOOL BrotliDecoderEnsureStaticInit(void) {
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#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_NONE)
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return BROTLI_TRUE;
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#elif (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_EARLY)
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return kEarlyInitOk;
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#else
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return kLazyInitOk;
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#endif
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}
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#if defined(__cplusplus) || defined(c_plusplus)
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} /* extern "C" */
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#endif
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