AeThex-Engine-Core/engine/thirdparty/brotli/dec/static_init.h
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🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

30 lines
840 B
C++

/* Copyright 2025 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
/* Central point for static initialization. */
#ifndef THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_
#define THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_
#include "../common/platform.h"
#include "../common/static_init.h"
#if defined(__cplusplus) || defined(c_plusplus)
extern "C" {
#endif
#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_LAZY)
BROTLI_INTERNAL void BrotliDecoderLazyStaticInitInner(void);
BROTLI_INTERNAL void BrotliDecoderLazyStaticInit(void);
#endif /* BROTLI_STATIC_INIT */
BROTLI_INTERNAL BROTLI_BOOL BrotliDecoderEnsureStaticInit(void);
#if defined(__cplusplus) || defined(c_plusplus)
} /* extern "C" */
#endif
#endif // THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_