- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
30 lines
840 B
C++
30 lines
840 B
C++
/* Copyright 2025 Google Inc. All Rights Reserved.
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Distributed under MIT license.
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See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
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*/
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/* Central point for static initialization. */
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#ifndef THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_
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#define THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_
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#include "../common/platform.h"
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#include "../common/static_init.h"
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#if defined(__cplusplus) || defined(c_plusplus)
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extern "C" {
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#endif
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#if (BROTLI_STATIC_INIT == BROTLI_STATIC_INIT_LAZY)
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BROTLI_INTERNAL void BrotliDecoderLazyStaticInitInner(void);
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BROTLI_INTERNAL void BrotliDecoderLazyStaticInit(void);
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#endif /* BROTLI_STATIC_INIT */
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BROTLI_INTERNAL BROTLI_BOOL BrotliDecoderEnsureStaticInit(void);
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#if defined(__cplusplus) || defined(c_plusplus)
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} /* extern "C" */
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#endif
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#endif // THIRD_PARTY_BROTLI_DEC_STATIC_INIT_H_
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