- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
963 B
Diff
24 lines
963 B
Diff
diff --git a/thirdparty/doctest/doctest.h b/thirdparty/doctest/doctest.h
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index 52b4a4aa30..4a1e4a09d7 100644
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--- a/thirdparty/doctest/doctest.h
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+++ b/thirdparty/doctest/doctest.h
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@@ -490,13 +490,17 @@ DOCTEST_GCC_SUPPRESS_WARNING_POP
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#endif
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#endif // DOCTEST_CONFIG_USE_IOSFWD
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-// for clang - always include ciso646 (which drags some std stuff) because
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-// we want to check if we are using libc++ with the _LIBCPP_VERSION macro in
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+// for clang - always include <version> or <ciso646> (which drags some std stuff)
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+// because we want to check if we are using libc++ with the _LIBCPP_VERSION macro in
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// which case we don't want to forward declare stuff from std - for reference:
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// https://github.com/doctest/doctest/issues/126
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// https://github.com/doctest/doctest/issues/356
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#if DOCTEST_CLANG
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+#if DOCTEST_CPLUSPLUS >= 201703L && __has_include(<version>)
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+#include <version>
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+#else
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#include <ciso646>
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+#endif
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#endif // clang
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#ifdef _LIBCPP_VERSION
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