- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
47 lines
1.8 KiB
C++
47 lines
1.8 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "emath.h"
|
|
|
|
namespace embree
|
|
{
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// RGB Color Class
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
template<typename T> struct Col3
|
|
{
|
|
T r, g, b;
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Construction
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
__forceinline Col3 ( ) { }
|
|
__forceinline Col3 ( const Col3& other ) { r = other.r; g = other.g; b = other.b; }
|
|
__forceinline Col3& operator=( const Col3& other ) { r = other.r; g = other.g; b = other.b; return *this; }
|
|
|
|
__forceinline explicit Col3 (const T& v) : r(v), g(v), b(v) {}
|
|
__forceinline Col3 (const T& r, const T& g, const T& b) : r(r), g(g), b(b) {}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
/// Constants
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
__forceinline Col3 (ZeroTy) : r(zero) , g(zero) , b(zero) {}
|
|
__forceinline Col3 (OneTy) : r(one) , g(one) , b(one) {}
|
|
__forceinline Col3 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf) {}
|
|
__forceinline Col3 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf) {}
|
|
};
|
|
|
|
/*! output operator */
|
|
template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col3<T>& a) {
|
|
return cout << "(" << a.r << ", " << a.g << ", " << a.b << ")";
|
|
}
|
|
|
|
/*! default template instantiations */
|
|
typedef Col3<unsigned char> Col3uc;
|
|
typedef Col3<float > Col3f;
|
|
}
|